Make Amazing Games in Minutes (Charles River Media Game Development (Paperback))

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'Make Amazing Games in Minutes' Description

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.

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Title: Make Amazing Games in Minutes

Illustrations & Other Content Notes: Illustrations

ISBN 10: 1584504072

ISBN 13: 9781584504078

Pages: 347

Publication Date: 13/11/2005

'Make Amazing Games in Minutes' Contents:

Dedication Acknowledgments Foreword Introduction Chapter 1 Games, Games, and More Games Chapter 2 Game Design Methods Chapter 3 Programming Concepts Chapter 4 TGF Creation Basics Chapter 5 Finding Your Way Around Chapter 6 Objects, the Cornerstone of Creation Chapter 7 Configuring Properties Chapter 8 TGF Coding Basics Chapter 9 Backup and Game Recovery Chapter 10 Movement Chapter 11 Graphics and Animation Chapter 12 Creating a Bat-and-Ball Game Chapter 13 Scrolling Game Concepts Chapter 14 Creating a Side-scrolling Shoot-'em-up Game Chapter 15 Robin Hood, the Rescue of Lady Marian Chapter 16 Alien Invaders Chapter 17 Additional Concepts Chapter 18 Bug Finding and Fixing Chapter 19 Product Creation Afterthoughts Chapter 20 Getting Help On the CD-ROM Index

Customer Reviews for 'Make Amazing Games in Minutes (Charles River Media Game Development (Paperback))'

Alicia

I purchased this book for my teenage son who is heavily into playing computer games. Once he picked it up he couldn't put it down. The book comes with a demo version of of The Games Factory 2, and it's major benefit over other programs is that it doesnt use tradditional programming code. It's all done using the mouse, dragging, and clicking. Which I think is great, because tradditional programming is so boring. Within minutes of following the examples you can get something up and running. There were other books that I looked at, but they were either using older versions of the software or using basic/C++ type programming, which I dont think were appropriate. Well my son loves the book, and has been making some very interesting games with it, so it was well worth it.

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About Jason Darby

Jason Darby (Bromsgrove, UK) has been making and designing his own games/applications for over a decade. He has written a number of game/screensaver creation articles in a several PC magazines including PC Format, Retro Gamer and PC Answers.


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