Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
Some Networking Issues in Online Multimedia: Statistical Bandwidth Monitoring for Single and Multiple Servers; Overview of Wireless Protocols; TexMesh Simplification and View Independent Transmission: Overview of Existing 3D Model Simplification; Scale-Space Filtering and LOD -- The TexMesh Model; Adaptive Online Transmission of Photo-Realistic Textured Mesh; Perceptual Issues in a 3D TexMesh Model; Quality Metric for Approximating Subjective Evaluation of 3D Objects; Perceptually Optimized 3D Transmission Over Wireless Networks; View Dependent Transmission and Server Side Rendering: Predictive Schemes for Remote Visualization of 3D Models; A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models; Content and Background Creation: 3D Modeling of Real Objects for Creating Content by Passive Optical Methods; Progressive Compression of Panoramic Images for Photorealistic Backgrounds in Games; Creating Simple Online Games: Implementing a Simple Networked Multiplayer Online Game "Castles"; "SIEGE": Another Multiplayer Networked Game.