3D Visual Communications

3D Visual Communications

By: Andres Kwasinski (author), Yu-chi Lai (author), Guan-Ming Su (author), Haohong Wang (author)Hardback

Up to 2 WeeksUsually despatched within 2 weeks


Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

About Author

Guan-Ming Su, Dolby Labs, USA Dr. Guan-Ming Su received the PhD degree in Electrical Engineering from the University of Maryland, College Park, in 2006. He is currently with Dolby Labs, Santa Clara. Prior to this he was with the R&D Department, Qualcomm, Inc., San Diego; ESS Technology, Fremont; and Marvell Semiconductor, Inc., Santa Clara. Dr Su is an associate editor of Journal of Communications and director of review board and R-Letter in IEEE Multimedia Communications Technical Committee. Yu-Chi Lai, National Taiwan University of Science and Technology, Taiwan Dr. Yu-Chi Lai received his PhD degree in Electrical and Computer Engineering from University of Wisconsin, Madison in 2009 and his PhD degree in Computer Science in 2010. He is currently an assistant professor in National Taiwan University of Science and Technology and his Research interests are in the area of graphics, vision, and multimedia. Andres Kwasinski, Rochester Institute of Technology, USA Dr Kwasinski received his Ph.D. degree in Electrical and Computer Engineering from the University of Maryland in 2004. He is currently an Assistant Professor with the Department of Computer Engineering, Rochester Institute of Technology, New York. Prior to this he was with Texas Instruments Inc., the Department of Electrical and Computer Engineering at the University of Maryland, and Lucent Technologies. He has been the Globecom 2010 Workshop Co-Chair and the Chair of the IEEE Multimedia Technical Committee Interest Group on Distributed and Sensor Networks for Mobile Media Computing and Applications. Haohong Wang, Cisco Systems, USA Dr. Haohong Wang received the PhD degree in Electrical and Computer Engineering from Northwestern University, Evanston, USA. He is currently a Technical Leader at Cisco Systems, Milpitas, California. Prior to that, he held various technical and management positions at AT&T, Catapult Communications, Qualcomm, Marvell and TCL-Thomson Electronics. Dr Wang has published more than 40 articles in peer-reviewed journals and International conferences. He is the inventor of more than 40 U.S. patents and pending applications.


Preface ix About the Authors xiii 1 Introduction 1 1.1 Why 3D Communications? 1 1.2 End-to-End 3D Visual Ecosystem 3 1.3 3D Visual Communications 10 1.4 Challenges and Opportunities 11 References 15 2 3D Graphics and Rendering 17 2.1 3DTV Content Processing Procedure 19 2.2 3D Scene Representation with Explicit Geometry Geometry Based Representation 22 2.3 3D Scene Representation without Geometry Image-Based Representation 43 2.4 3D Scene Representation with Implicit Geometry Depth-Image-Based Representation 51 References 57 3 3D Display Systems 63 3.1 Depth Cues and Applications to 3D Display 63 3.2 Stereoscopic Display 65 3.3 Autostereoscopic Display 71 3.4 Multi-View System 78 3.5 Recent Advances in Hologram System Study 83 References 84 4 3D Content Creation 85 4.1 3D Scene Modeling and Creation 85 4.2 3D Content Capturing 87 4.3 2D-to-3D Video Conversion 101 4.4 3D Multi-View Generation 125 References 126 5 3D Video Coding and Standards 129 5.1 Fundamentals of Video Coding 129 5.2 Two-View Stereo Video Coding 142 5.3 Frame-Compatible Stereo Coding 144 5.4 Video Plus Depth Coding 148 5.5 Multiple View Coding 156 5.6 Multi-View Video Plus Depth (MVD) Video 160 5.7 Layered Depth Video (LDV) 163 5.8 MPEG-4 BIFS and AFX 165 5.9 Free-View Point Video 166 References 167 6 Communication Networks 171 6.1 IP Networks 171 6.2 Wireless Communications 174 6.3 Wireless Networking 193 6.4 4G Standards and Systems 193 References 203 7 Quality of Experience 205 7.1 3D Artifacts 205 7.2 QoE Measurement 220 7.3 QoE Oriented System Design 247 References 250 8 3D Video over Networks 259 8.1 Transmission-Induced Error 259 8.2 Error Resilience 267 8.3 Error Concealment 270 8.4 Unequal Error Protection 275 8.5 Multiple Description Coding 279 8.6 Cross-Layer Design 282 References 286 9 3D Applications 289 9.1 Glass-Less Two-View Systems 289 9.2 3D Capture and Display Systems 291 9.3 Two-View Gaming Systems 294 9.4 3D Mobile 298 9.5 Augmented Reality 302 References 309 10 Advanced 3D Video Streaming Applications 313 10.1 Rate Control in Adaptive Streaming 313 10.2 Multi-View Video View Switching 321 10.3 Peer-to-Peer 3D Video Streaming 325 10.4 3D Video Broadcasting 328 10.5 3D Video over 4G Networks 329 References 331 Index 335

Product Details

  • ISBN13: 9781119960706
  • Format: Hardback
  • Number Of Pages: 356
  • ID: 9781119960706
  • weight: 696
  • ISBN10: 1119960703

Delivery Information

  • Saver Delivery: Yes
  • 1st Class Delivery: Yes
  • Courier Delivery: Yes
  • Store Delivery: Yes

Prices are for internet purchases only. Prices and availability in WHSmith Stores may vary significantly