Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
Tom's first published book was a guide to the video game editor, Unreal Development Kit, for Packt. He teaches and tinkers with 3ds Max and has worked as a 3D artist on games and in broadcast. Early in his career, he had the pleasure of working with and learning a lot from CAT creator Phil Taylor, now CTO of Fabric Technologies and a reviewer for this book. It was a long time ago, something to do with little green men and satellite maps of New Zealand. Nowadays Tom is saved from total digital distraction by the demands of his Siberian husky. His website (disclaimer: cute puppy pics included) is http://www.tomofnz.com.
Number Of Pages:
- ID: 9781849692366
- Saver Delivery: Yes
- 1st Class Delivery: Yes
- Courier Delivery: Yes
- Store Delivery: Yes
Prices are for internet purchases only. Prices and availability in WHSmith Stores may vary significantly
© Copyright 2013 - 2017 WHSmith and its suppliers.
WHSmith High Street Limited Greenbridge Road, Swindon, Wiltshire, United Kingdom, SN3 3LD, VAT GB238 5548 36