A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action
By: Kristine Jorgensen (author)Hardback
More than 4 weeks availability
This study examines the functionality of sound in computer games, a topic which has received little attention in game studies and media studies. It is a study of the communicative aspects of sound in computer games that utilizes theories from both film studies and research on audio as a system of information in computer-based and physical environments. This work focuses on the relationship between game audio and player actions and events that take place in the game world, and shows how sound in games support the player's interaction with the game. The study argues that computer game audio brings together the sense of presence in the game world with a principle of usability. The study finds empirical support in interviews with players and designers of games, as well as in-depth analyses of the real-time strategy game Warcraft III (Blizzard 2002) and the stealth-action game Hitman Contracts (Io Interactive 2004). These are two games that represent different ways of using audio for informational and atmospheric purposes.
Number Of Pages:
- ID: 9780773438262
- Saver Delivery: Yes
- 1st Class Delivery: Yes
- Courier Delivery: Yes
- Store Delivery: Yes
Prices are for internet purchases only. Prices and availability in WHSmith Stores may vary significantly
© Copyright 2013 - 2016 WHSmith and its suppliers.
WHSmith High Street Limited Greenbridge Road, Swindon, Wiltshire, United Kingdom, SN3 3LD, VAT GB238 5548 36