Absolute Beginner's Guide to Minecraft Mods Programming (2nd Revised edition)

Absolute Beginner's Guide to Minecraft Mods Programming (2nd Revised edition)

By: Rogers Cadenhead (author)Paperback

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Description

Minecraft(R) is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java - updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods *Ideal for Minecraft users, young and old, who are new to programming*Clear and friendly style assumes no prior programming knowledge*Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons*Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds Master Minecraft modding and use Java to transform Minecraft's worlds, tools, behavior, weapons, structures, mobs...everything! (Plus, you'll learn some basic Java programming skills you can use anywhere.) Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple. This is the easiest, most practical beginner's guide to creating killer Minecraft mods in Java...simple, reliable, full-color instructions for doing everything you really want to do. Here's a small sample of what you'll learn: * Set up your Minecraft server and mod development tools * Master Java basics every Minecraft modder needs to know * Read, write, store, and change information throughout your mod * Build mods that can make decisions and respond to player actions * Understand object-oriented programming and the objects you can program in Minecraft * Handle errors without crashing Minecraft * Use threads to create mobs that can do many things at once * Customize your mobs, and build on existing objects to write new mods * Spawn new mobs, find hidden mobs, and make one mob ride another * Dig holes and build structures * Create projectile weapons and potion effects * Learn Java programming while enhancing your favorite game Contents at a Glance Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java 2 Use NetBeans for Minecraft Programming 3 Create a Minecraft Mod 4 Start Writing Java Programs 5 Understand How Java Programs Work 6 Store and Change Information in a Mod 7 Use Strings to Communicate 8 Use Conditional Tests to Make Decisions 9 Repeat an Action with Loops 10 Store Information with Arrays Part II: The World of Java Objects 11 Create Your First Object 12 Describe What Your Object Is Like 13 Make the Most of Existing Objects 14 Store Objects in Data Structures 15 Handle Errors in a Mod 16 Create a Threaded Mod 17 Read and Write Files Part III: Create Killer Minecraft Mods 18 Spawn a Mob 19 Make One Mob Ride Another 20 Take a Census of Mobs and Villages 21 Transmute Materials in an Inventory 22 Dig a Giant Hole 23 Chop Down a Forest of Trees 24 Respond to Events in the Game 25 Display a Mob's Health During Combat 26 Make a World Change over Time 27 Befriend the God of Lightning Appendix A Visit This Book's Website

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About Author

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 20 books on Internet-related topics, including Sams Teach Yourself Java in 24 Hours. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. This book's official website is at www.javaminecraft.com.

Contents

Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java Setting Up a Minecraft Server Connecting to the Server 2 Use NetBeans for Minecraft Programming Installing NetBeans Creating a New Project Creating a New Java Class Running the Application Fixing Errors 3 Create a Minecraft Mod Creating Your First Mod 4 Start Writing Java Programs What You Need to Write Programs Creating the Splash Program Beginning the Program Storing Information in a Variable Saving the Finished Product Compiling the Program into a Class File Fixing Errors Running a Java Program 5 Understand How Java Programs Work Creating an Application Sending Arguments to Applications The Java Class Library 6 Store and Change Information in a Mod Statements and Expressions Assigning Variable Types Naming Your Variables Storing Information in Variables All About Operators Using Expressions 7 Use Strings to Communicate Storing Text in Strings Displaying Strings in Programs Using Special Characters in Strings Pasting Strings Together Using Other Variables with Strings Advanced String Handling Presenting Credits 8 Use Conditional Tests to Make Decisions if Statements if-else Statements switch Statements The Ternary Operator Watching the Clock 9 Repeat an Action with Loops for Loops while Loops do-while Loops Exiting a Loop Naming a Loop Testing Your Computer Speed 10 Store Information with Arrays Creating Arrays Using Arrays Multidimensional Arrays Sorting an Array Counting Characters in Strings Part II: The World of Java Objects 11 Create Your First Object How Object-Oriented Programming Works Objects in Action What Objects Are Understanding Inheritance Building an Inheritance Hierarchy Converting Objects and Simple Variables Creating an Object 12 Describe What Your Object Is Like Creating Variables Creating Class Variables Creating Behavior with Methods Putting One Class Inside Another Using the this Keyword Using Class Methods and Variables 13 Make the Most of Existing Objects The Power of Inheritance Establishing Inheritance Working with Existing Objects Storing Objects of the Same Class in Array Lists Creating a Subclass 14 Store Objects in Data Structures Array Lists Hash Maps 15 Handle Errors in a Mod Exceptions Throwing and Catching Exceptions 16 Create a Threaded Mod Threads Working with Threads The Constructor Catching Errors as You Set Up URLs Starting the Thread Handling Mouse Clicks Displaying Revolving Links 17 Read and Write Files Streams Writing Data to a Stream Reading and Writing Configuration Properties Part III: Create Killer Minecraft Mods 18 Spawn a Mob The Mod Framework Starting a Mod Project Writing the Mod's Code 19 Make One Mob Ride Another Starting the Project Writing the Mod Deploying the Mod 20 Take a Census of Mobs and Villages Starting the Project Creating the Project 21 Transmute Materials in an Inventory Starting the Project Creating the Project 22 Dig a Giant Hole Starting the Project Creating the Project 23 Chop Down a Forest of Trees Starting the Project Creating the Project 24 Respond to Events in the Game Starting the Project Creating the Project 25 Display a Mob's Health During Combat Starting the Project Creating the Project 26 Make a World Change over Time Starting the Project Creating the Project 27 Befriend the God of Lightning Starting the Project Stepping Through Mod Development Creating the Project A Visit This Book's Website

Product Details

  • publication date: 06/10/2015
  • ISBN13: 9780789755742
  • Format: Paperback
  • Number Of Pages: 400
  • ID: 9780789755742
  • weight: 528
  • ISBN10: 0789755742
  • edition: 2nd Revised edition

Delivery Information

  • Saver Delivery: Yes
  • 1st Class Delivery: Yes
  • Courier Delivery: Yes
  • Store Delivery: Yes

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