ActionScript for Flash MX Pocket Reference

ActionScript for Flash MX Pocket Reference

By: Colin Moock (author)Paperback

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Flash MX developers who need instant on-the job reminders about the ActionScript language should find O'Reilly's new ActionScript for Flash MX Pocket Reference useful. This concise reference is the portable companion to the Flash coder's essential resource, "ActionScript for Flash MX: The Definitive Guide" by Colin Moock. The book provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the core objects' and classes' methods and properties. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This compact book also includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming from other languages, it offers a quick orientation to the most mon Flash elements and operations including Movie Clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.

About Author

Colin Moock is an independent web guru with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995. Colin served as webmaster for SoftQuad, Inc. (makers of HoTMetaL PRO) until 1997, and then as web evangelist for ICE (one of Canada's leading interactive agencies) until 2001. He has created interactive content for Sony, Levi's, Nortel, Air Canada, Procter & Gamble, and Hewlett-Packard. Colin now divides his time between writing, speaking at conferences, and researching emerging web technology. His award-winning Flash work and his renowned support site for Flash developers ( have made him a well-known personality in the Flash developer community. He is a contributor to's Flash developer center, a tutorialist in the Flash MX Bible (2002, Wiley Publishing Inc.), and regularly appears in industry magazines such as cre@te! online. Colin's latest personal undertaking is Unity (, a Flash socket server for multi-user content.


Introduction Authoring ActionScript Code Outputting Debug Messages Code Placement Best Practices Finding Code Using Movie Clips Movie Clip Depths Referring to Movie Clips ActionScript Syntax Comments Whitespace Statement Terminators (Semicolons) Case Sensitivity Identifiers Keywords Variables Timeline Variables Global Variables Local Variables Code Hinting Datatypes Datatype Conversion Rules Explicit Datatype Conversion Determining Datatype and Class The number Datatype The string Datatype The boolean Datatype The null and undefined Datatypes The object Datatype The function Datatype The movieclip Datatype Arrays Operators Conditionals and Loops The if-else if-else Statements The switch Statement The while Statement The do-while Statement The for Statement The for-in Statement The break and continue Statements Loops, Screen Updates, and Maximum Iterations Creating and Using Functions Event Handling Event Handler Properties Event Listeners The onClipEvent( ) and on( ) Event Handlers Object-Oriented ActionScript Working with Graphics Working with Text GUIs and Components Working with External Media and Data Loading Images and .swf File Loading Sounds Loading Web Pages Loading Variables Loading XML Persistent Socket Connections Security Restrictions Working with Web Browsers JavaScript Communication Finding Help, Examples, and Code Libraries ActionScript Language Reference Index

Product Details

  • ISBN13: 9780596005146
  • Format: Paperback
  • Number Of Pages: 140
  • ID: 9780596005146
  • weight: 132
  • ISBN10: 0596005148

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