This book is aimed at undergraduate students in physical education, as well as outdoor recreation professionals. Compiled by Project Adventure, a worldwide training organisation and leading expert in adventure education, it provides strategies for adventure activities in a variety of recreational, educational, leisure and community settings. It explores the role of games, activities and initiatives in the practical application of outdoor adventure pursuits. The chapters include key concepts, summaries, student activities, additional readings and research. Methods and techniques can be utilised by instructors who work in a variety of organisations such as colleges and universities, schools, camps and outdoor recreation centres.
Project Adventure is an international not-for-profit organisation that specialises in providing the tools to implement effective adventure programmes in schools, agencies and businesses. As a leader in the field of adventure learning, Project Adventure's cutting edge physical education, health and behaviour management programmes are based on over 30 years of experience, educational standards and best practices.
Chapter 1. Introduction to Adventure Education; Chapter 2. Philosophy and Theories of Adventure Education; Chapter 3. Cornerstones of Adventure Education; Chapter 4. Risk and Safety in Adventure Programming; Chapter 5. Individual Outcomes of Participating in Adventure; Chapter 6. Skills for Adventure Activities; Chapter 7. Facilitating the Adventure Process; Chapter 8. Games, Initiatives and Activities; Chapter 9. Low Element Courses; Chapter 10. High Element Challenge Courses; Chapter 11. Facilitating Outdoor Adventure Pursuits; Chapter 12. Adventure Programming in Different Settings and Career Paths.