Agile Software Development Ecosystems
By: Jim Highsmith (author)Paperback
2 - 4 weeks availability
Traditional software development methods struggle to keep pace with the accelerated pace and rapid change of Internet-era development. Several "agile methodologies" have been developed in response -- and these approaches to software development are showing exceptional promise. In this book, Jim Highsmith covers them all -- showing what they have in common, where they differ, and how to choose and customize the best agile approach for your needs. Highsmith begins by introducing the values and principles shared by virtually all agile software development methods. He presents detailed case studies from organizations that have used them, as well as interviews with each method's principal authors or leading practitioners. Next, he takes a closer look at the key features and techniques associated with each major Agile approach: Extreme Programming (XP), Crystal Methods, Scrum, Dynamic Systems Development Method (DSDM), Lean Development, Adaptive Software Development (ASD), and Feature-Driven Development (FDD). In Part III, Highsmith offers practical advice on customizing the optimal agile discipline for your own organization.
For all software developers, project managers, and other IT professionals seeking more flexible, effective approaches to developing software.
Jim Highsmith is a well-known consultant, software developer, writer, and speaker. He is a founding member of the AgileAlliance, serving on its first board, and is coauthor of the Agile Manifesto. Jim is director of the Agile Project Management Advisory Service for the Cutter Consortium. He is also the author of Adaptive Software Development (Dorset House), winner of the 2000 Jolt Award. 0201760436AB03112002
Foreword. Preface. Finding a Balance. Fundamental Questions. What Kinds of Problems Does Agility Solve Best? What Is Agility? What Are Agile Software Development Ecosystems? A Chaordic Perspective. Collaborative Values and Principles. A Barely Sufficient Methodology. Changing Perspectives. Introduction. Book Organization and Conventions. The Major Agile Ecosystems and Leaders. Scrum. Dynamic Systems Development Method (DSDM). Crystal Methods. Feature-Driven Development (FDD). Lean Development (LD). Extreme Programming (XP). Adaptive Software Development (ASD). Acknowledgments. The Agile Software Development Series. I. PROBLEMS AND SOLUTIONS. 1. The Change-Driven Economy. Turbulence: Bubbles versus Trends. Exploration versus Optimization. Exploratory Projects. Command-Control versus Leadership-Collaboration Cultures. Thriving at the Edge. 2. IDX Systems Corporation. The IDX Story. An Agile Group in Action. 3. Agility. Agility. Creating and Responding to Change. Nimbleness and Improvisation. Conformance to Actual. Balancing Flexibility and Structure. "Agile" Studies. Product Development in Internet Time. "Heavy" Agile Projects. Agile Software Development Ecosystems. II. PRINCIPLES AND PEOPLE. 4. Kent Beck. Reflections. 5. Deliver Something Useful. HAHT Commerce, Inc. Customer Delivery Principles. Delivering Customer Value. Voice of the Customer. Working Software. Frequent Delivery. Work Together Daily. Practices That Deliver Useful Features. The Customer-Developer Interface. Proxy Users. Domain-Knowledgeable Developers. Contracts: Shaping Customer Relationships. Obviously It's Not Obvious. 6. Alistair Cockburn. Reflections. 7. Rely on People. ThoughtWorks. Who Are You Calling Average? Trust, Mistrust, and Communications. Talent, Skill, and Process. Process versus Skill. Artifacts and Information Flow. Innovation and Creativity. The Fall and Resurrection of Programming. Software through People. 8. Ken Schwaber. Reflections. 9. Encourage Collaboration. The Modern Transport Team at ITL. A Cooperative Game of Invention and Communication. Practice versus Process. Documentation Is Not Understanding. The Dimensions of Collaboration. Real Teams. 10. Martin Fowler. Reflections. 11. Technical Excellence. The PDFS Team at Generali Group. Agile Is Not Ad Hoc. Removal of Defects. Focus on Code. Simple Design. Big Bang versus Incremental. Modeling and Abstraction. Domain Recognition. Documentation versus Conversation. Specialists versus Generalists. Quality versus Speed. Establishment versus Anti-establishment. Values and Principles. Reflections. 12. Ward Cunningham. Reflections. 13. Do the Simplest Thing Possible. The Survey Controller Team at Trimble Navigation. Musashi. The Three Faces of Simplicity. Simplicity as Minimalism. Simplicity as Good Design. Simplicity as Generative Rules. Adapting Simple Rules. A Final Note on Simplicity. 14. Jim Highsmith. 15. Be Adaptable. The Mustang Team at Cellular, Inc. The Great Divide: Predictability or Adaptability. Our Changing Business Ecosystem. Embracing Change. Facilitate Change. View Rework as a Virtue. Control Final Components. Constant Feedback at Multiple Levels. Multiple Process Levels. Balancing Adaptation with Anticipation. Putting Lipstick on a Bulldog. The Cost of Change. Conform to Actual: Measuring Success. Adaptability Is a Mindset. 16. Bob Charette. Reflections. III. AGILE SOFTWARE DEVELOPMENT ECOSYSTEMS. 17. Scrum. The Scrum Process. Pre-Sprint Planning. Sprint. Post-Sprint Meeting. Monitoring Progress. Scrum's Contributions. 18. Dynamic Systems Development Method. Arie van Bennekum. DSDM Principles. The DSDM Process. DSDM's Contributions. 19. Crystal Methods. Methodology Design Principles. The Crystal Framework. Crystal Method Example: Crystal Clear. Crystal's Contributions. 20. Feature-Driven Development. The Singapore Project. The FDD Process Model. Process 1: Develop an Overall Model. Process 2: Build a Features List. Process 3: Plan by Feature. Process 4: Design by Feature. Process 5: Build by Feature. Beyond the FDD Process Description. Conceptual Similarities and Differences. FDD's Contributions. 21. Lean Development. EuroTel. The Strategic Foundation of Lean Development. Lean Development's Origins. What Is Lean Development? The Lean Development Environment. Lean Development's Contributions. 22. Extreme Programming. XP--The Basics. XP Practices. Values and Principles. XP's Contributions. 23. Adaptive Software Development. A Change-Oriented Life Cycle. The Basic ASD Life Cycle. Speculate: Initiation and Planning. Collaborate: Concurrent Feature Development. Learn: Quality Review. Leadership-Collaboration Management. ASD's Contributions. IV. DEVELOPING AN ASDE. 24. Articulating Your Ecosystem. Opportunity and Problem Domains. Cultural Domain. The Competence Culture. The Control Culture. The Collaboration Culture. The Cultivation Culture. Cultural Relativism. Matching Methodology to Opportunity and Culture. Methodology Selection. Articulate Values and Principles. 25. Designing Your Agile Methodology. Methodology Expectations. Methodology Elements and the System of Practices. Keep It Simple. Practices and Principles Methodology Design Principles. Frameworks, Templates, and Scenarios. Phase and Gate Life Cycle Frameworks. Problem Domain Templates. Scenarios. Collaborative Methodology Design Steps. Evaluate Project Objectives and Characteristics. Design a Methodology Framework, Templates, and Scenarios. Customize Templates to the Team. A Customizing Approach. Adapt the Template to Use. Scaling. Methodology Scaling: Balancing Optimizing and Adapting Elements. Collaboration Scaling. Architecture and Integration Scaling. Agile Methodologies for the Enterprise. 26. The Agile Metamorphosis. Chaordic Perspective. Collaborative Values and Principles. Barely Sufficient Methodology. The Agility Ratings. Final Thoughts. Bibliography. Index. 0201760436T04092002
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