This book is for elementary and adapted physical education teachers searching for new, creative ideas to help students practice motor skills with purpose and motivation.It is a creative ideas resource that is more than a set of lesson plans. It is a "framework" of how to use equipment in game situations that are motivating for students. These framework activities are very flexible and transferable, allowing teachers the opportunity to substitute different equipment, depending on what skills students are working on.Readers will find activities that motivate students, yet allow purposeful practice to develop motor skills. The frameworks of activities are based on the fact that students of all abilities are motivated by searching for hidden things, collecting objects and completing a task that changes the appearance of something.The activities are organised with step-by-step instructions, each one describing: equipment needed, set-up, objective and teacher instructions. The author offers "Teacher Tips" at the end of each activity idea, giving teachers tips about how to adapt the game for students in wheelchairs, or ideas for how to change the game to offer more or less of a challenge.Teachers are called upon to create the most meaningful and purposeful setting to meet the individual needs of students.
If the reader is an adapted or elementary physical educator who feels stuck in a rut of how to teach and practice basic motor skills, then this book will be a motivating, practical and idea-boosting tool to use in any classroom.
Kiwi Bielenberg, MEd, has taught elementary physical education since 1996. She received a bachelor's degree in physical education from St. Olaf College. Bielenberg gained a master's degree in applied kinesiology and adapted physical education from the University of Minnesota in 2002, where her work toward her degree broadened her view of how to creatively adapt games and activities to meet the needs of all students.
Chapter 1. Fitness and Movement Activities; Chapter 2. Object Manipulation Activities; Chapter 3. Balance and Coordination Activities; Chapter 4. Combination Activities.