The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. ? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away! ? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own ? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time ? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter!
? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. ? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.
John Nussey is a specialist in physical computing who has worked for many years creating interactive art installations and prototyping products using Arduino. He is a proud advocate of Arduino and teaches the craft of interaction design, hacking, and prototyping to people of all ages, competencies, and abilities.
Foreword xvii Introduction 1 Part I: Getting to Know Arduino 5 Chapter 1: What Is Arduino and Where Did It Come From? 7 Chapter 2: Finding Your Board and Your Way Around It 17 Chapter 3: Downloading and Installing Arduino 33 Chapter 4: Blinking an LED 41 Part II: Getting Physical with Arduino 61 Chapter 5: Tools of the Trade 63 Chapter 6: A Primer on Electricity and Circuitry 75 Chapter 7: Basic Sketches: Inputs, Outputs, and Communication 91 Chapter 8: More Basic Sketches: Motion and Sound 123 Part III: Building on the Basics 161 Chapter 9: Learning by Example 163 Chapter 10: Soldering On 179 Chapter 11: Getting Clever with Code 209 Chapter 12: Common Sense with Common Sensors 241 Part IV: Unlocking Your Arduino s Potential 287 Chapter 13: Becoming a Specialist with Shields and Libraries 289 Chapter 14: Sensing More Inputs and Controlling More Outputs 315 Chapter 15: Multiplying Your Outputs with I2C 339 Part V: Sussing Out Software 357 Chapter 16: Getting to Know Processing 359 Chapter 17: Processing the Physical World 359 Part VI: The Part of Tens 407 Chapter 18: Ten Places to Learn More about Arduino 409 Chapter 19: Ten Great Shops to Know 413 Chapter 20: Ten Places to Find Parts and Components 417 Index 421 Bonus Chapter: Hacking Other Hardware On the Companion Website at wwwdummiescom/go/arduinofd
Number Of Pages:
- ID: 9781118446379
- Saver Delivery: Yes
- 1st Class Delivery: Yes
- Courier Delivery: Yes
- Store Delivery: Yes
Prices are for internet purchases only. Prices and availability in WHSmith Stores may vary significantly
© Copyright 2013 - 2017 WHSmith and its suppliers.
WHSmith High Street Limited Greenbridge Road, Swindon, Wiltshire, United Kingdom, SN3 3LD, VAT GB238 5548 36