Discover all the amazing things you can do with Arduino
Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.
Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project
Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more
Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages
Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.
Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies
Brock Craft is a Lecturer in Physical Computing at Goldsmiths, University of London in the Department of Computing. He was a Partner at the design firm TinkerLondon, where he introduced the Arduino into the UK along with its creator, Massimo Banzi.
Introduction 1 Part I: Getting Started with Arduino Projects 7 Chapter 1: Exploring the World of Arduino 9 Chapter 2: Setting Up Your Workspace and Tools 19 Chapter 3: Understanding the Basics 41 Part II: Basic Arduino Projects 63 Chapter 4: The All-Seeing Eye 65 Chapter 5: Making a Light Pet 85 Chapter 6: Making a Scrolling Sign 107 Chapter 7: Building an Arduino Clock 127 Part III: The Interactive Home and Garden 153 Chapter 8: Building a Keypad Entry System 155 Chapter 9: Building an RFID Tag Reader 181 Chapter 10: Building an Automated Garden 201 Chapter 11 : Building a Tweeting Pet Door 221 Chapter 12: Building a Home Sensing Station 243 Part IV: Advanced Arduino Projects 273 Chapter 13: Building a GPS Data Logger 275 Chapter 14: Building a Remote-Controlled Car 299 Chapter 15: Building an LED Cube 323 Part V: The Part of Tens 349 Chapter 16: Ten Great Arduino Resources 351 Chapter 17: Ten Troubleshooting Tips 359 Index 369