Runner up in Teach Secondary's Technology and Innovation Awards 2014 sponsored by Lego, Brilliant Ideas for using ICT in the Inclusive Classroom provides lots of simple practical ideas showing teachers and support staff how they can use ICT to boost the achievement of all pupils.
How can you use ICT to boost the achievement of all your pupils?
This practical teachers' guide will help you to unlock the enormous potential of new technology in order to enhance pupils' learning, particularly for young people with additional needs. Written by two of the UK's leading technology experts, this invaluable and newly updated resource will enable you to use ICT effectively to make lessons more accessible, motivating and fun.
With fifty illustrated case studies and twenty starter activities, this practical resource will help you to introduce new technology into the inclusive classroom. It has been specifically designed to help develop your pupils' key skills, such as problem solving, developing concepts and communicating to different audiences. In each activity, the authors show why and how a particular resource was used and show how similar techniques can be implemented to open up the curriculum to your learners.
The authors include timely and realistic advice on how to use a range of technologies from the cheap and cheerful - and even free - to more sophisticated and specialist packages. Find out about:
Games and gaming
Whether you're already techno-savvy or looking to get started with ICT, this book is full of brilliant ideas on how to engage learners of all abilities using technology. If you're looking for inspiration on how to integrate creative uses of ICT with the curriculum, this book will prove invaluable.
Sally McKeown is an award-winning journalist and author who specialises in disability. She has taught in schools and colleges, supporting students with a wide range of learning needs, and now runs training courses for charities and educators. Angela McGlashon is a former teacher, Senior Lecturer at Anglia Ruskin University and the University of Essex, local authority adviser, business manager and trainer for a variety of software companies. She is now a freelance consultant working with many mainstream and special schools.
Part 1: Brilliant Ideas 1 A tale of Tigtag, iPads and invertebrates 2 Disney and Spielberg need to look to their laurels 3 Visit museums online and become a Caboodle curator! 4 Taking a dip in the summer months 5 Using the technology to teach touch typing 6 Androids and CapturaTalk narrow the achievement gap 7 Put comics in the mix: improving narrative skills 8 Blogging widens horizons 9 Digital video for life stories 10 Tell me all about it: recording pupils' voices in place of writing! 11 Living on a Prayer with Gigajam 12 Mathletics: bringing a competitive edge to maths learning 13 Chatting about Miss Havisham 14 iMovie supports the curriculum 15 Choosing wisely 16 Radio freedom: make a podcast and take control of the airwaves! 17 Listen and learn with Audio Notetaker 18 Yes, Wii can: turn-taking and getting fit 19 Band identity: music and marketing 20 Relieving the pressure of examinations 21 Quite Remarkable QR codes on the LearnPad 22 The art of the matter 23 Not just an open book 24 Twitter brings in virtual visitors 25 High tech hide and seek 26 Coping with chaos in the classroom 27 No need to blow it up 28 Creating a communication-friendly environment with symbols 29 Visualiser brings classwork into focus 30 Using a TomTom to make sense of the world 31 Get the monsters reading 32 Memory matters 33 Money, money, money 34 Using online video to bring citizenship to life 35 Resounding success: audio in the inclusive classroom 36 Dawn of the machines 37 Lights, action, sing karaoke? 38 Accessible music in a cube 39 A Word to the Wize 40 Making school app-propriate 41 Writing in code 42 The crazy gerbil 43 Poetry pleases thanks to Clicker 44 Video ipads and early years 45 A mobile phone can be the perfect safety net for vulnerable pupils 46 A picture is worth so much more than a thousand words 47 Mapping a child's ability 48 `Come on you lazy lot, let's go adventuring!' 49 Making child's play of numbers 50 What happens to hot ice cream?