Compositing Visual Effects in After Effects: Essential Techniques

Compositing Visual Effects in After Effects: Essential Techniques

By: Lee Lanier (author)Paperback

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Create vibrant visual effects with Adobe After Effects. Gain the tips, tricks, and applied knowledge you need to carry out essential visual effects tasks and bring your digital compositing to the next level. In Compositing Visual Effects in After Effects, industry veteran Lee Lanier covers all the common After Effects techniques any serious visual effects artist needs to know, combining the latest, professionally-vetted studio practices and workflows with multi-chapter projects and hands-on lessons. Engaging, full-color tutorials cover: Altering resolutions and frame rates Channel and color space manipulation Rotoscoping and masking Matchmoving and motion tracking Keying green screen Working in the 3D environment and integrating 3D render passes Particle simulation Color grading and distressing Expressions and project management The companion website ( features video image sequences, 3D renders, matte paintings, and other tutorial materials, allowing you to immediately apply the techniques taught in the book.

About Author

Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. He's created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for and The Foundry, and is a member of the Visual Effects Society.


Chapter 1: Selecting Color Spaces, Resolutions, and Frames Rates Chapter 2: Generating Alpha with Keyers and Mattes Chapter 3: Masking, Rotoscoping, and Basic Keyframing Chapter 4: Transforming and Motion Tracking Chapter 5: Working with the 3D Environment Chapter 6: Creating Particle Simulations Chapter 7: Integrating Render Passes Chapter 8: Color Effects, Color Grading, and HDRI Chapter 9: Damage Repair and Distressing Chapter 10: Expressions, Scripting, and Project Management

Product Details

  • ISBN13: 9781138803282
  • Format: Paperback
  • Number Of Pages: 270
  • ID: 9781138803282
  • weight: 608
  • ISBN10: 1138803286

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