Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java

Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java

By: Charles W. Kann (author)Paperback

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Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Software developers with all levels of experience can refer to Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java to better understand how concurrency works, more effectively deploy it in program components, and reuse these components to improve program design, quality, and performance. This text introduces concurrent and component programming to students, engineers, and programmers who are familiar with Java and procedural and GUI programming. It helps them to understand and apply concurrency in Java component programming, while exploring distributed program implementation, Java threads, objects, interfaces, exceptions, component reuse, and system design and management. By providing the fundamental concepts of object-oriented components and offering templates for distributed program components, this valuable resource reveals how programmers can apply concurrency and components to solve complex problems.


INTRODUCTION TO CONCURRENT PROGRAMMING AND COMPONENTS Chapter Goals What is Concurrent Programming? Components Types of Concurrent Programming THREADS AND PROGRAM CONTEXTS Writing threads in Java A Simple Execution Model Program Safety Deadlock DESIGNING AND IMPLEMENTING CONCURRENT PROGRAMS WITH STATE DIAGRAMS Background Steps to Create a Concurrent Program The Producer/Consumer Problem Why Passive Objects are Components Gas Station Simulation Problem Identifiers, Variables, Objects, and Collection Classes Identifiers and Variables Java Identifiers and Variables Primitives Objects Collection Classes in Java PROGRAMMING TO AN INTERFACE Reuse with Interfaces Programming to a Promise Dynamic Polymorphism Using Multiple Interfaces Implementing the SortedPrintTable Using the SortedPrintTable Expression Trees EXCEPTIONS IN JAVA How to Incorrectly Handle Errors Java Exception Handling Checked and Unchecked Exceptions Writing Exceptions IMPLEMENTING AN ANIMATOR COMPONENT USING THE JAVA EVENT MODEL A Very Simple Animator Adding a Speed Control to the Animator Implementing a Generic Animator Implementing the Animator using the Java Event Model Multicasters COOPERATIVE SYNCHRONIZATION Cooperative and Competitive Synchronization Coordinating Threads using Long Sleep Times Using Wait and Notify to Coordinate Threads A Solution with a Hidden Race Condition Solving the Race Condition Notification Objects Animating the Gas Station Problem COMBINING CONCURRENT TECHNIQUES A First-In-First-Out-Binary-Semaphore Readers-Writers Problem An Improved Gas Station Simulation Improving the Animator ORGANIZING THE PROBLEM FOR REUSE: REUSE OF UTILITY CLASSES Types of Reuse Finding Commonality in Code Reuse by Copy Procedural Reuse in Java Classification: Reuse by Extension Composition: Reuse by Delegation Defining the Java Event Model by Extending a Vector Using Cohesion and Coupling to Evaluate Designs OBJECT ORIENTED DESIGN Organizing Objects Choosing Composition or Classification Conclusion PROGRAM MANAGEMENT IN JAVA What is Program Management? Implementation Attributes Not Defined in Java Implementation Attributes Defined in Java Packages DISTRIBUTED PROGRAMMING USING RMI A Brief History of Distributed Computing Overview of RMI Implementing a simple program using RMI Migrating and Non-Migrating Objects Chat Program

Product Details

  • ISBN13: 9780849314995
  • Format: Paperback
  • Number Of Pages: 448
  • ID: 9780849314995
  • weight: 794
  • ISBN10: 0849314992

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