When Max learns that Karl helped spring him from Schwarzburg's dungeon during the first game, he feels obligated to return the favor. Not only because it's the right thing to do, but supposedly Max is the one who rescued Karl from Hanstein in 1473 and helped him return home. When at last Max finagles a way into the castle, Bero is less than pleased to see him, Lady Clara is near death and Juliana is not meeting his eyes. Can Max sway his friends, help Karl and stay out of Schwarzburg's clutches? And will he ultimately stop Dr. Stuler's evil computer game?
Annette Oppenlander writes historical fiction for teens. When she isn't in front of her computer, she loves indulging her mutt, Mocha, and traveling around the U.S. and Europe to discover amazing histories.