"All I did was ask you for a role-playing game. You never warned me I'd be pitched into it for real! And I asked you for hobbits on a Grail quest, and not one hobbit have I seen!"
Hexwood Farm is a bit like human memory; it doesn't reveal its secrets in chronological order. Consequently, whenever Ann enters Hexwood, she cannot guarantee on always ending up in the same place or even the same time.
Hexwood Farm is full of machines that should not be tampered with - and when one is, the aftershock is felt throughout the universe. Only Hume, Ann and Mordion can prevent an apocalypse in their struggle with the deadly Reigners - or are they too being altered by the whims of Hexwood?
A complex blend of science fiction and all sorts of fantasy - including fantasy football!!
Diana Wynne Jones (1934-2011) spent her childhood in Essex and began writing fantasy novels for children in the 1970s. With her unique combination of magic, humour and imagination, she enthralled generations of children and adults with her work. She won the Guardian Award in 1977 with Charmed Life, was runner-up for the Children's Book Award in 1981 and was twice runner-up for the Carnegie Medal.