HTML5 Game Development from the Ground Up with Construct: Part 2

HTML5 Game Development from the Ground Up with Construct: Part 2

By: Roberto Dillon (author)Paperback

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Description

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

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Contents

HTML5 and Construct 2 Take Away Understanding How Games Work Take Away Exercise About Games and Ideas: Dream vs. Reality Take Away Game Design Documentation for Indies Take Away Exercise Moon Wolf, a Space Arcade Game Solar Fox: Analysis Moon Wolf: Design Take Away Moon Wolf Development Getting Started Adding Cells and a Scoring System Speeding Up Adding Enemies and a Basic Game Loop Take Away Exercise Kitty & Katty, a Platformer Donkey Kong: Analysis Kitty & Katty: Design Take Away Kitty & Katty Development Game Structure Background and Platforms Kitty, Katty, and the Player Rescuing Our Pets amidst Falling Boulders The High Score Table Take Away Exercises Turky on the Run, a Puzzle Game Loco-Motion: Analysis Turky on the Run: Design Take Away Turky on the Run Development Layout and Shuffling Moving Tiles Turky: Placement and Movement Sly, Foxy, and Otto Timer and Bonus Items Take Away Exercises The Journey Ahead Pathfinding Sprite Fonts Shaders (Effects) Source Control Performance Tips Deployment and Monetization Web Portals Chrome Web Store and Mozilla Marketplace Facebook Windows 8 Metro W indows, Mac, and Linux BlackBerry 10 Tizen iOS and Android Appendix A: Resources for Indies Appendix B: Selected Bibliography for Further Study

Product Details

  • publication date: 30/04/2014
  • ISBN13: 9781482216615
  • Format: Paperback
  • Number Of Pages: 266
  • ID: 9781482216615
  • weight: 430
  • ISBN10: 1482216612

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