Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction: Part III - 13th International Conference, HCI International 2009, San Die
By: Julie A. Jacko (volume_editor)Paperback
1 - 2 weeks availability
The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and g- ernmental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers address the latest research and development efforts and highlight the human aspects of the design and use of computing systems.
The papers accepted for presen- tion thoroughly cover the entire field of human-computer interaction, addressing major advances in the knowledge and effective use of computers in a variety of app- cation areas.
Mobile Interaction.- BigKey: A Virtual Keyboard for Mobile Devices.- TringIt: Easy Triggering of Web Actions from a Phone.- Context Awareness and Perceived Interactivity in Multimedia Computing.- Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context.- CLURD: A New Character-Inputting System Using One 5-Way Key Module.- Menu Design in Cell Phones: Use of 3D Menus.- Mobile Interfaces in Tangible Mnemonics Interaction.- Understanding the Relationship between Requirements and Context Elements in Mobile Collaboration.- Continuous User Interfaces for Seamless Task Migration.- A Study of Information Retrieval of En Route Display of Fire Information on PDA.- A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.- A Study of Fire Information Detection on PDA Device.- Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences.- In-Vehicle Interaction and Environment Navigation.- Nine Assistant Guiding Methods in Subway Design - A Research of Shanghai Subway Users.- Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera.- A Study on the Design of Voice Navigation of Car Navigation System.- Front Environment Recognition of Personal Vehicle Using the Image Sensor and Acceleration Sensors for Everyday Computing.- Common Interaction Schemes for In-Vehicle User-Interfaces.- Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts.- Flight Searching - A Comparison of Two User-Interface Design Strategies.- Agent-Based Driver Abnormality Estimation.- Enhancing the Accessibility of Maps with Personal Frames of Reference.- Augmented Interaction and Visualization in the Automotive Domain.- Proposal of a Direction Guidance System for Evacuation.- A Virtual Environment for Learning Aiport Emergency Management Protocols.- Agents, Avatars and Personalisation.- User Profiling for Web Search Based on Biological Fluctuation.- Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality.- User-Definable Rule Description Framework for Autonomous Actor Agents.- Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction.- Identification of the User by Analyzing Human Computer Interaction.- The Anticipation of Human Behavior Using "Parasitic Humanoid".- Modeling Personal Preferences on Commodities by Behavior Log Analysis with Ubiquitous Sensing.- A System to Construct an Interest Model of User Based on Information in Browsed Web Page by User.- Adaptive User Interfaces for the Clothing Retail.- Implementing Affect Parameters in Personalized Web-Based Design.- Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System.- Some Pitfalls for Developing Enculturated Conversational Agents.- Comparison of Different Talking Heads in Non-Interactive Settings.- Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs.- Autonomous Turn-Taking Agent System Based on Behavior Model.- Ambient Interaction.- An Interoperable Concept for Controlling Smart Homes - The ASK-IT Paradigm.- Towards Ambient Augmented Reality with Tangible Interfaces.- Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator.- Challenges for User Centered Smart Environments.- Point and Control: The Intuitive Method to Control Multi-device with Single Remote Control.- New Integrated Framework for Video Based Moving Object Tracking.- Object Scanning Using a Sensor Frame.- Mixed Realities - Virtual Object Lessons.- New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology.- Context-Aware Cognitive Agent Architecture for Ambient User Interfaces.- An Embodied Approach for Engaged Interaction in Ubiquitous Computing.- Generic Framework for Transforming Everyday Objects into Interactive Surfaces.- maeve - An Interactive Tabletop Installation for Exploring Background Information in Exhibitions.- Relationality Design toward Enriched Communications.- Ultra Compact Laser Based Projectors and Imagers.- Understanding the Older User of Ambient Technologies.- Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction.- Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication.- Motion Capture System Using an Optical Resolver.- The Effects of an Anti-glare Sleeve Installed on Fluorescent Tube Lamps on Glare and Reading Comfort.- Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement.- Affect, Emotion and Engagement.- An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence.- Addressing the Interplay of Culture and Affect in HCI: An Ontological Approach.- Love at First Encounter - Start-Up of New Applications.- Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues.- Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory.- Influence of User Experience on Affectiveness.- A Human-Centered Model for Detecting Technology Engagement.- Relationship Learning Software: Design and Assessment.- Relationship Enhancer: Interactive Recipe in Kitchen Island.- ConvoCons: Encouraging Affinity on Multitouch Interfaces.- Development of an Emotional Interface for Sustainable Water Consumption in the Home.- Influences of Telops on Television Audiences' Interpretation.- Extracting High-Order Aesthetic and Affective Components from Composer's Writings.- Affective Technology, Affective Management, towards Affective Society.- Bio-sensing for Emotional Characterization without Word Labels.- An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention.- Recognizing and Responding to Student Affect.- 6: Smart and Wearable Materials and Devices.- Usability Studies on Sensor Smart Clothing.- Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes.- Interaction Wearable Computer with Networked Virtual Environment.- The Impact of Different Visual Feedback Presentation Methods in a Wearable Computing Scenario.- Gold Coating of a Plastic Optical Fiber Based on PMMA.- Standardization for Smart Clothing Technology.- Wearable ECG Monitoring System Using Conductive Fabrics and Active Electrodes.- Establishing a Measurement System for Human Motions Using a Textile-Based Motion Sensor.- A Context-Aware AR Navigation System Using Wearable Sensors.- Emotional Smart Materials.- Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability.
Number Of Pages:
- ID: 9783642025792
- Saver Delivery: Yes
- 1st Class Delivery: Yes
- Courier Delivery: Yes
- Store Delivery: Yes
Prices are for internet purchases only. Prices and availability in WHSmith Stores may vary significantly
© Copyright 2013 - 2017 WHSmith and its suppliers.
WHSmith High Street Limited Greenbridge Road, Swindon, Wiltshire, United Kingdom, SN3 3LD, VAT GB238 5548 36