Human-Computer Interaction - INTERACT 2009: Part II - 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings (Lect

Human-Computer Interaction - INTERACT 2009: Part II - 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings (Lect

By: Marco Winckler (volume_editor), Jan Gulliksen (volume_editor), Tom Gross (volume_editor), Paula Kotze (volume_editor), Lars Oestreicher (volume_editor), Philippe Palanque (volume_editor), Raquel Oliveira Prates (volume_editor)Paperback

2 - 4 weeks availability

£153.00 With FREE Saver Delivery


INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human-Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human-Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human-computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.

Create a review


Multimodal Interfaces 1.- Ambiguous Keyboards and Scanning: The Relevance of the Cell Selection Phase.- Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study.- Gaze-Assisted Pointing for Wall-Sized Displays.- Hand Pointing Accuracy for Vision-Based Interactive Systems.- Pen-Based Video Annotations: A Proposal and a Prototype for Tablet PCs.- Human Perception of Near-Duplicate Videos.- Multimodal Interfaces 2.- PressureMove: Pressure Input with Mouse Movement.- Bimanual Interaction with Interscopic Multi-Touch Surfaces.- Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback.- Comparing Gestures and Traditional Interaction Modalities on Large Displays.- Multimodal Interfaces 3.- Bodily Explorations in Space: Social Experience of a Multimodal Art Installation.- Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces.- Multimodal Interaction within Ambient Environments: An Exploratory Study.- Multimodal Interaction: Intuitive, Robust, and Preferred?.- Multi-user Interaction and Cooperation 1.- Sharing Map Annotations in Small Groups: X Marks the Spot.- Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation.- Is the Writing on the Wall for Tabletops?.- Investigating the Effect of Hyperlink Information Scent on Users' Interaction with a Web Site.- Multi-user Interaction and Cooperation 2.- Interpersonal Privacy Management in Distributed Collaboration: Situational Characteristics and Interpretive Influences.- Assessing the "Quality of Collaboration" in Technology-Mediated Design Situations with Several Dimensions.- A Multi-touch Tool for Co-creation.- GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction.- Space as a Resource in Creative Design Practices.- Novel User Interfaces and Interaction Techniques 1.- five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay.- Improving Window Switching Interfaces.- The Panopticon and the Performance Arena: HCI Reaches within.- Novel User Interfaces and Interaction Techniques 2.- Exploring the Use of Discrete Gestures for Authentication.- AirMouse: Finger Gesture for 2D and 3D Interaction.- Follow My Finger Navigation.- DGTS: Integrated Typing and Pointing.- Novel User Interfaces and Interaction Techniques 3.- Understanding Multi-touch Manipulation for Surface Computing.- How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display.- Chucking: A One-Handed Document Sharing Technique.- This Just In! Your Life in the Newspaper.- Novel User Interfaces and Interaction Techniques 4.- Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems.- Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath.- Keyboard before Head Tracking Depresses User Success in Remote Camera Control.- QualiTrack: Highspeed TUI Tracking for Tabletop Applications.- Augmenting Surface Interaction through Context-Sensitive Mobile Devices.- Novel User Interfaces and Interaction Techniques 5.- Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage.- Crossmedia Systems Constructed around Human Activities: A Field Study and Implications for Design.- Query Suggestion for On-Device Troubleshooting.- Novel User Interfaces and Interaction Techniques 6.- Acquisition of Animated and Pop-Up Targets.- An Optical Pen Tracking System as Alternative Pointing Device.- Did "Minority Report" Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task.- The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse.- Social Media/Social Networks.- Honeycomb: Visual Analysis of Large Scale Social Networks.- Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.- Designing Interaction for Local Communications: An Urban Screen Study.- WidSets: A Usability Study of Widget Sharing.- Tangible User Interfaces and Robotics.- A Model for Steering with Haptic-Force Guidance.- Designing Laser Gesture Interface for Robot Control.- A Haptic-Enhanced System for Molecular Sensing.- Tools for Design, Modelling and Evaluation 1.- Designing with Only Four People in Mind? - A Case Study of Using Personas to Redesign a Work-Integrated Learning Support System.- Play-Personas: Behaviours and Belief Systems in User-Centred Game Design.- Developing and Validating Personas in e-Commerce: A Heuristic Approach.- Tools for Design, Modelling and Evaluation 2.- Picking Up Artifacts: Storyboarding as a Gateway to Reuse.- Are User Interface Pattern Languages Usable? A Report from the Trenches.- Get Your Requirements Straight: Storyboarding Revisited.- Usability Evaluation Methods.- Hello World! - Experiencing Usability Methods without Usability Expertise.- Supporting Worth Mapping with Sentence Completion.- What Is an Activity? Appropriating an Activity-Centric System.- Sharing Usability Problem Sets within and between Groups.- Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method.- User Experience 1.- Dimensions of Context Affecting User Experience in Mobile Work.- When Joy Matters: The Importance of Hedonic Stimulation in Collocated Collaboration with Large-Displays.- The 'Joy-of-Use'-Button: Recording Pleasant Moments While Using a PC.- Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers.- User Experience 2.- The Effect of Brand on the Evaluation of Websites.- Does Branding Need Web Usability? A Value-Oriented Empirical Study.- What Needs Tell Us about User Experience.- User Interfaces for Safety Critical Systems and Health Care 1.- From Paper to PDA: Design and Evaluation of a Clinical Ward Instruction on a Mobile Device.- Designing User Interfaces for Smart-Applications for Operating Rooms and Intensive Care Units.- Interactive Therapeutic Multi-sensory Environment for Cerebral Palsy People.- Designing Systems for Health Promotion and Autonomy in Older Adults.- User Interfaces for Safety Critical Systems and Health Care 2.- CLINICAL SURFACES - Activity-Based Computing for Distributed Multi-Display Environments in Hospitals.- Designing a Safer Interactive Healthcare System - The Impact of Authentic User Participation.- A Novel Approach for Creating Activity-Aware Applications in a Hospital Environment.- Investigating CAPTCHAs Based on Visual Phenomena.- User Interfaces for Web Applications and E-commerce.- Reflection of a Year Long Model-Driven Business and UI Modeling Development Project.- Designing Tools for Supporting User Decision-Making in e-Commerce.- Designing for Culturally Contextualized Learning Activity Planning: Matching Learning Theories and Practice.- Visualisation Techniques.- WIPDash: Work Item and People Dashboard for Software Development Teams.- CGD - A New Algorithm to Optimize Space Occupation in Ellimaps.- Visual Search Strategies of Tag Clouds - Results from an Eyetracking Study.- Three: Demonstrations.- Interactive and Lightweight Mechanisms to Coordinate Interpersonal Privacy in Mediated Communication.- Liberating Expression: A Freehand Approach to Business Process Modeling.- Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application.- Social Circles: A 3D User Interface for Facebook.- Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process.- Take Three Snapshots - A Tool for Fast Freehand Acquisition of 3D Objects.- Four: Doctoral Consortium.- Blended Interaction Design: A Spatial Workspace Supporting HCI and Design Practice.- Designing an Artificial Robotic Interaction Language.- Designing Mobile Service Experiences, the Role of Emotional Dimension.- Development of a Method for Evaluating the Usability of In-Vehicle Information Systems (IVISs).- Evaluating Human Computer Interaction through Self-rated Emotion.- Human-Computer Interaction Techniques in Firefighting.- Retrieval of User Interface Templates Based on Tasks.- Supporting Aphasics for Capturing, Organizing and Sharing Personal Experiences.- The Role of Personal and Shared Displays in Scripted Collaborative Learning.- Towards a Flexible User Simulation for Evaluating Spoken Dialogue Systems.- User Aware Technology: From Inter-human Awareness to Technology-User Awareness.- User eXperience: Tools for Developers.- Five: Interactive Posters.- A Dynamic Environment for Video Surveillance.- An Integrated Approach for Creating Service-Based Interactive Applications.- Implicit Interaction: A Modality for Ambient Exercise Monitoring.- Interacting with Casework Documents Using Timelines.- Measuring Emotional Wellbeing with a Non-intrusive Bed Sensor.- Using a Dynamic Model to Simulate the Heuristic Evaluation of Usability.- Using Avatars for Improving Speaker Identification in Captioning.- Six: Panels.- Biometrics in Practice: What Does HCI Have to Say?.- Demarcating User eXperience.- Mobility, Emotion, and Universality in Future Collaboration.- Seven: Special Interest Groups.- Designing Interaction for Next Generation Personal Computing.- Postgraduate Studies in the Field of HCI.- Eight: Tutorials.- Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People.- Combining Requirements and Interaction Design through Usage Scenarios.- Design Patterns for User Interfaces on Mobile Equipment.- Eye Tracking in Human-Computer Interaction and Usability Research.- HCI in the Era of Ambient Media - And beyond 2009 INTERACT Tutorial.- to Social Network Analysis.- Key Issues in Planning and Making Sense of International Field Research.- Measuring the Subjective User eXperience.- Methods and Tools for Ethical Usability.- Model a Discourse and Transform It to Your User Interface.- Understanding Users in Context: An In-Depth Introduction to Fieldwork for User Centered Design.- Nine: Workshops.- 2nd Workshop on Design for Social Interaction through Physical Play.- 4th Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces.- Culture and Technologies for Social Interaction.- Design and Evaluation of e-Government Applications and Services (DEGAS'2009).- Designing for Naturally Engaging Experiences.- Ethics, Roles and Relationships in Interaction Design in Developing Regions.- Human Aspects of Visualization.- Innovation for an Inclusive Future.- Interplay between Usability Evaluation and Software Development (I-USED 2009).- New Challenges for Participation in Participatory Design in Family, Clinical and Other Asymmetrical, Non-work Settings.- New Sociotechnical Insights in Interaction Design.- Team Meetings within Clinical Domains - Exploring the Use of Routines and Technical Support for Communication.- Touch Affordances.- Towards a Manifesto for Living Lab Co-creation.- User Experience Evaluation Methods in Product Development (UXEM'09).- Virtual Teams and Human Work Interaction Design - Learning to Work in and Designing for Virtual Teams.

Product Details

  • publication date: 06/08/2009
  • ISBN13: 9783642036576
  • Format: Paperback
  • Number Of Pages: 1039
  • ID: 9783642036576
  • weight: 1170
  • ISBN10: 3642036570

Delivery Information

  • Saver Delivery: Yes
  • 1st Class Delivery: Yes
  • Courier Delivery: Yes
  • Store Delivery: Yes

Prices are for internet purchases only. Prices and availability in WHSmith Stores may vary significantly