Wolfgang Hohl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in 'Interactive Ambient'. The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the system requirements. The reader will learn how to model the "Wolkenbugel" (cloud-iron) of the avant-garde architect Mart Stam (1924/25) step by step with Blender 2.43. Readers will also learn to design surface textures and create their own interactive 3D walk through. Dart 3.0 enables the reader to create an interactive construction mass model. Finally, ARToolKit 2.7.2 shows readers new ways of simulating their interior designs. Further reading lists, web links and numerous illustrations help the reader get started. 'Interactive Ambient' shows readers interactive architecture visualization possibilities and encourages them to experiment successfully.
Wolfgang Hohl studied architecture at the Vienna Universtiy of Technology and received his doctorate from the University of Hannover. He worked at von Gerkan, Marg + Partner Architects in Hamburg as an architect and was a scientific researcher at the TU Munich. Today he is a professor of computer animation at the Macromedia Specialized College for Media in Munich and teaches 3D visualization at other specialized institutions in Germany and Austria. He is also a freelance architect and contributor to numerous computer and architecture magazines.
Table of Contents What is Real-time Visualization? Game Design and Web Applications Augmented Reality (AR) Potentials The Requirements of Architecture Visualization Five Criteria for Real-time Systems Areas of Use, Software Packages and System Requirements Workflow and Presentation Techniques 3D Walk Throughs with Blender 2.43 Special System Requirements The most Important Functions Creating and Designing 3D Models The Walk Through Template Textures (Maps) for Real-time Visualization DART 3.0 Virtual Construction Mass Model Installing and Configuring DART 3.0 Creating and Importing 3D Objects Texturing 3D Models Interactive Building Ensemble Variants Future Scenarios Interactive Ambient with ARToolKit 2.72 Compiling and Implementing Generating a Simple AR Application Importing and Texturing 3D Models Designing an Interior Outlook and Perspectives Advice, Software and Practice Files Index