This yearbook brings together topical and authoritative contributions from leading international figures in the field of games and simulations, representing current international thinking and best practice.
Part 1 Introducing simulations and games for education and training: distinguishing between games and simulations; multi-purpose games for a range of occasions. Part 2 Business applications: simulations for marketing; a simulation for use by middle management of a high technology international company. Part 3 Technology and information systems: developing a computer-based project simulator; devising strategies for implementing information and communication technologies on national sales; why does a factory need a computer?. Part 4 Health care: floods in Bangladesh - cause by nature or people?; a system-theoretical model of women's mental health care. Part 5 Role play and debriefing: strategies for effective debriefing; role play for the changing nature of psychological contracts between employers and employees.