Introduction to 3D Game Engine Design Using DirectX 9 and C# (Softcover reprint of the original 1st ed.)

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Softcover reprint of the original 1st ed.)

By: Marshall Harrison (author), Lynn Thomas Harrison (author)Paperback

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Description

This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

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About Author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Contents

* Overview * User Interface * Hanging Ten: A Ride Through the Rendering Pipeline * Basic 3D Objects * Complex 3D Objects * Camera: The Player's View of the World * Adding Some Atmosphere: Lighting and Fog * Artificial Intelligence: Adding the Competition * Game Audio: Let's Make Some Noise * Game Physics: Keeping It Real * Tools of the Trade

Product Details

  • publication date: 15/08/2003
  • ISBN13: 9781590590812
  • Format: Paperback
  • Number Of Pages: 442
  • ID: 9781590590812
  • weight: 821
  • ISBN10: 1590590813
  • edition: Softcover reprint of the original 1st ed.

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