This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
* Overview * User Interface * Hanging Ten: A Ride Through the Rendering Pipeline * Basic 3D Objects * Complex 3D Objects * Camera: The Player's View of the World * Adding Some Atmosphere: Lighting and Fog * Artificial Intelligence: Adding the Competition * Game Audio: Let's Make Some Noise * Game Physics: Keeping It Real * Tools of the Trade
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- ID: 9781590590812
Softcover reprint of the original 1st ed.
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