iOS 8 for Programmers: An App-Driven Approach with Swift (3rd Revised edition)

iOS 8 for Programmers: An App-Driven Approach with Swift (3rd Revised edition)

By: Paul J. Deitel (author), Abbey Deitel (author), Harvey M. Deitel (author)Paperback

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Description

The professional programmer's Deitel(R) guide to iPhone(R) and iPad(R) app development using iOS(R) 8, Swift(TM), Xcode(R) 6, and Cocoa Touch(R) ' Billions of apps have been downloaded from Apple's App Store! This book gives you everything you'll need to start developing great iOS 8 apps quickly using Swift-Apple's programming language of the future. You'll also learn what makes a great app and how to publish your apps in the App Store. The book uses an app-driven approach-each new technology is discussed in the context of seven fully tested iOS 8 apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs. Apps you'll develop include: ' * Welcome App* Cannon Game* Tip Calculator* Doodlz* Twitter(R) Searches* Address Book* Flag Quiz ' Practical, Example-Rich Coverage of: * iOS(R) 8, XCode(R) 6, Swift(TM)* Object-Oriented Programming with Swift(TM) and Cocoa Touch(R)* UI Design, Storyboards, Auto Layout, Outlets, Outlet Collections, Actions* View Controllers, Views, View Animations* Event Handling, Multi-Touch* Single View, Master-Detail, Game Templates* Accessibility, Internationalization* Core Data Database Access* User Defaults, iCloud Key-Value Storage* Social Framework Sharing* SpriteKit Game Programming: Animation, Graphics, Physics, Collision Detection* Accelerometer and Motion Event Handling* Grand Central Dispatch* App Store, Pricing, Monetization and more. IMPORTANT NOTE ABOUT XCODE AND SWIFT: With Xcode 6.3 and Swift 1.2, Apple introduced several changes in Swift that affect the book's source code. Please visit www.deitel.com/books/iOS8FP1 for updated source code. The changes do not affect Xcode 6.2 users. You can download Xcode 6.2 from developer.apple.com/downloads/index.action (you'll have to log in with your Apple developer account to see the list of downloads). ' Visit www.deitel.com * Download code examples* For information on Deitel's Dive Into(R) Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or write to

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About Author

Paul Deitel, Harvey Deitel, and Abbey Deitel are from Deitel & Associates, Inc., the internationally recognized programming languages authoring and corporatetraining organization. Millions of people worldwide have used Deitel books, LiveLessons video training and online resource centers to master iOS(R) app development, Swift(TM), Java(TM), C++, Android(TM) app development, C#, .NET, Visual C++(R), C, Internet and web programming, JavaScript(R), XML, Perl(R), Python, PHP and more.

Contents

Preface xix Before You Begin xxvii Chapter 1: Introduction to iOS 8 App Development and Swift 1 1.1 Introduction 2 1.2 iPhone and iPad Sales Data 3 1.3 Gestures 4 1.4 Sensors 5 1.5 Accessibility 6 1.6 iPhone 6 and iPhone 6 Plus 7 1.7 iOS Operating System History and Features 8 1.8 iOS 8 16 1.9 Apple Watch 18 1.10 App Store 19 1.11 Objective-C 20 1.12 Swift: Apple's Programming Language of the Future 20 1.13 Can I Use Swift Exclusively? 24 1.14 Cocoa Touch(R) iOS Frameworks 25 1.15 Xcode 6(R) Integrated Development Environment 31 1.16 Object Oriented-Programming Review 33 1.17 Test-Driving the Tip Calculator App in the iPhone and iPad Simulators 36 1.18 What Makes a Great App? 38 1.19 iOS Security 40 1.20 iOS Publications and Forums 41 1.21 Wrap-Up 42 Chapter 2: Welcome App 43 Dive-Into(R) Xcode: Introducing Visual User Interface Design with Cocoa Touch, Interface Builder, Storyboarding and Auto Layout, Universal Apps, Accessibility, Internationalization 2.1 Introduction 44 2.2 Technologies Overview 45 2.3 Creating a Universal App Project with Xcode 46 2.4 Xcode Workspace Window 49 2.5 Storyboarding the Welcome App's UI 52 2.6 Running the Welcome App 64 2.7 Making Your App Accessible 67 2.8 Internationalizing Your App 69 2.9 Wrap-Up 74 Chapter 3: Tip Calculator App 75 Introducing Swift, Text Fields, Sliders, Outlets, Actions, View Controllers, Event Handling, NSDecimalNumber, NSNumberFormatter and Automatic Reference Counting 3.1 Introduction 76 3.2 Technologies Overview 77 3.3 Building the App's UI 85 3.4 Creating Outlets with Interface Builder 96 3.5 Creating Actions with Interface Builder 99 3.6 Class ViewController 100 3.7 Wrap-Up 109 Chapter 4: Twitter(R) Searches App 111 Master-Detail Applications, Split View Controllers, Navigation Controllers, Storyboard Segues, Social Framework Sharing, User Defaults, iCloud Key-Value Storage, Collections, Web Views, Alert Dialogs 4.1 Introduction 112 4.2 Test-Driving the App 113 4.3 Technologies Overview 120 4.4 Building the App's UI 128 4.5 Class Model 131 4.6 Class MasterViewController 141 4.7 Class DetailViewController 154 4.8 Wrap-Up 157 Chapter 5: Flag Quiz App 158 UISegmentedControls, UISwitches, Outlet Collections, View Animations, UINavigationController, Segues, NSBundle, Scheduling Tasks with Grand Central Dispatch 5.1 Introduction 159 5.2 Test-Driving the Flag Quiz App 161 5.3 Technologies Overview 165 5.4 Building the GUI 170 5.5 Model Class 178 5.6 QuizViewController Class 184 5.7 SettingsViewController Class 193 5.8 Wrap-Up 196 Chapter 6: Cannon Game App 198 Xcode Game Template, SpriteKit, Animation, Graphics, Sound, Physics, Collision Detection, Scene Transitions, Listening for Touches 6.1 Introduction 199 6.2 Test-Driving the Cannon Game App 202 6.3 Technologies Overview 203 6.4 Creating the Project and Classes 209 6.5 Class GameViewController 211 6.6 Class Blocker 213 6.7 Class Target 218 6.8 Class Cannon 221 6.9 Class GameScene 226 6.10 Class GameOverScene 235 6.11 Programmatic Internationalization 237 6.12 Wrap-Up 240 Chapter 7: Doodlz App 242 Multi-Touch Event Handling, Graphics, UIBezierPaths, Drawing with a Custom UIView Subclass, UIToolbar, UIBarButtonItem, Accelerometer Sensor and Motion Event Handling 7.1 Introduction 243 7.2 Test-Driving the Doodlz App 244 7.3 Technologies Overview 249 7.4 Building the App's UI and Adding Its Custom Classes 251 7.5 ViewController Class 257 7.6 Squiggle Class 261 7.7 DoodleView Class 262 7.8 ColorViewController Class 267 7.9 StrokeViewController Class 269 7.10 Wrap-Up 271 Chapter 8: Address Book App 273 Core Data Framework, Master-Detail Template with Core Data Support, Xcode Data Model Editor, UITableView with Static Cells, Programmatically Scrolling UITableViews 8.1 Introduction 274 8.2 Test-Driving the Address Book App 276 8.3 Technologies Overview 279 8.4 Creating the Project and Configuring the Data Model 282 8.5 Building the GUI 285 8.6 MasterViewController Class 288 8.7 DetailViewController Class 299 8.8 AddEditTableViewController Class 303 8.9 AppDelegate Class 309 8.10 Wrap-Up 311 Chapter 9: App Store and App Business Issues 312 Introducing the iOS Developer Program and iTunes(R) Connect 9.1 Introduction 313 9.2 iOS Developer Program: Setting Up Your Profile for Testing and Submitting Apps 313 9.3 iOS Human Interface Guidelines 317 9.4 Preparing Your App for Submission through iTunes Connect 318 9.5 Pricing Your App: Fee or Free 321 9.6 Monetizing Apps 324 9.7 Managing Your Apps with iTunes Connect 327 9.8 Information You'll Need for iTunes Connect 328 9.9 iTunes Connect Developer Guide: Steps for Submitting Your App to Apple 330 9.10 Marketing Your App 331 9.11 Other Popular Mobile App Platforms 336 9.12 Tools for Multiple-Platform App Development 336 9.13 Wrap-Up 337 Index 339

Product Details

  • publication date: 16/12/2014
  • ISBN13: 9780133965261
  • Format: Paperback
  • Number Of Pages: 400
  • ID: 9780133965261
  • weight: 637
  • ISBN10: 0133965260
  • edition: 3rd Revised edition

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