If you ve got incredible iOS ideas, get this book and bring them to life!
iOS 7 represents the most significant update to Apple s mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That s where iOS App Development For Dummies comes in! Whether you re a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd.
Walks you through joining Apple s developer program, downloading the latest SDK, and working with Apple s developer tools
Explains the key differences between iPad and iPhone apps and how to use each device s features to your advantage
Shows you how to design your app with the end user in mind and create a fantastic user experience
Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more
There s no time like now to tap into the power of iOS start building the next big app today with help from iOS App Development For Dummies!
Jesse Feiler is a developer, consultant, and author specializing in Apple technologies. He is the creator of Minutes Machine for iPad, the meeting management app, and Saranac River Trail and is heard regularly on WAMC Public Radio for the Northeast s The Roundtable.
Introduction 1 A Bit of History 1 The iPhone stands alone 2 Enter the App Store 2 The iPad joins the party 3 The Plan for This Book 3 iOS and Xcode Game Changers 4 About This Book 5 Conventions Used in This Book 5 Icons Used in This Book 6 Foolish Assumptions 7 How This Book Is Organized 7 Part I: Getting Started 8 Part II: Building RoadTrip 8 Part III: Getting Your Feet Wet: Basic Functionality 8 Part IV: The Model and the App Structure 9 Part V: Adding the App Content 9 Part VI: The Part of Tens 9 Beyond the Book 10 Where to Go from Here 10 Part I: Getting Started 11 Chapter 1: What Makes a Great iOS App 13 Chapter 2: Getting to Know the SDK 29 Chapter 3: The Nuts and Bolts of an Xcode Project 45 Part II: Building RoadTrip 77 Chapter 4: Storyboards and the User Experience 79 Chapter 5: Creating the RoadTrip User Interface 111 Chapter 6: The Runtime, Managing Memory, and Using Properties 151 Chapter 7: Working with the Source Editor 183 Part III: Getting Your Feet Wet: Basic Functionality 203 Chapter 8: It s (Finally) T ime to Code 205 Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 227 Chapter 10: Adding Animation and Sound to Your App 247 Part IV: The Model and the App Structure 275 Chapter 11: The Trip Model 277 Chapter 12: Implementing the Master View Controller 309 Chapter 13: Working with Split View Controllers and the Master View 323 Chapter 14: Finishing the Basic App Structure 357 Part V: Adding the App Content 373 Chapter 15: How s the Weather? Working with Web Views 375 Chapter 16: Displaying Events Using a Page View Controller 395 Chapter 17: Finding Your Way 417 Chapter 18: Geocoding 455 Chapter 19: Finding a Location 465 Chapter 20: Selecting a Destination 487 Part VI: The Part of Tens 521 Chapter 21: Ten Ways to Be Successful with Apps 523 Chapter 22: Ten Ways to Be a Happy Developer 527 Index 533