iPhone Application Development For Dummies (4th Revised edition)
By: Neal Goldstein (author)Paperback
More than 4 weeks availability
Start building iPhone apps today with this friendly guide, now in full color! Whether you're a beginning programmer who wants to build your first app or a professional developer looking to leverage the marketing power of the iPhone SDK, this book will help. It walks you through the basics for building a variety of iOS applications using Apple developer tools and covers the essential steps for creating apps that get accepted into the App Store. This new edition covers all the latest information, including key updates to iPad universal code and tips on developing specifically for mobile apps. Full-color illustrations make it easier to see exactly what will appear on your screen.
* Walks you through the fundamentals of developing a variety of applications for the iPhone * Shows you how to use Apple's developer tools * Delves into getting your apps into the App Store and selling them * Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back * Covers the latest updates for the iPad universal code and the new iPhone SDK No matter what your level of expertise may be, you'll be able to leverage the power of the iOS SDK with the advice in this full-color book. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
Neal Goldstein was among the first technologists to develop applications together with firms such as Apple, Lucas Films, and Microsoft. A master at making cutting-edge technology practical, he is the author of iPad Application Development For Dummies and coauthor of several iPhone and iPad app development books.
Introduction 1 Part I: Getting Started 9 Chapter 1: Creating Compelling Mobile Applications 11 Chapter 2: Getting to Know the SDK 31 Chapter 3: The Nuts and Bolts of an Xcode Project 45 Part II: Working with the Storyboard and User Interface 71 Chapter 4: Storyboards and the User Experience 73 Chapter 5: Creating the RoadTrip User Interface Using the Storyboard 103 Part III: Understanding the Wiring and Plumbing 127 Chapter 6: Adding Outlets and Actions to Your RoadTrip Code 129 Chapter 7: Understanding the Runtime, Managing Memory, and Using Properties 145 Part IV: Finishing the Basic Application Structure 177 Chapter 8: Working with the Source Editor 179 Chapter 9: It's (Finally) Time to Code 199 Chapter 10: Adding Animation and Sound to Your App 227 Chapter 11: Finishing the Basic Application Structure 253 Chapter 12: The Trip Model 271 Chapter 13: Implementing the Content Controller 303 Chapter 15: Displaying Events Using a Page View Controller 333 Chapter 16: Finding Your Way 351 Chapter 17: Geocoding 379 Chapter 18: Selecting a Destination 389 Part VI: The Part of Tens 415 Chapter 19: Ten Ways to Extend the RoadTrip App 417 Chapter 20: Ten Ways to Be a Happy Developer 421 Index 427 Bonus Chapter on the Companion Website at www.dummies.com/go/iphoneappdevfd4e BC1 Bonus Chapter: Finding a Location and Annotating It on a Map BC1
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- ID: 9781118091340
4th Revised edition
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