Java For Dummies (6th Revised edition)
By: Barry A. Burd (author)Paperback
Only 1 in stock
The top-selling beginning Java book is now fully updated! As an unstoppably platform-independent, object-oriented programming language, Java is used for developing web and mobile applications. In this up-to-date bestselling book, veteran author Barry Burd shows you how to create basic Java objects and clearly explains when you should simply reuse existing code. * Explores how the new version of Java offers more robust functionality and new features such as closures to keep Java competitive with more syntax-friendly languages like Python and Ruby * Covers object-oriented programming basics with Java, code reuse, the essentials of creating a Java program using the new JDK 7, creating basic Java objects, and new Eclipse features * Features a companion website that offers all code from the book and bonus chapters Java For Dummies, 6th Edition gets you started with creating Java applications quickly and easily.
Barry Burd, PhD, is a Computer Science professor at Drew University where he has been named to Drew s List of Teachers Ranked as Excellent by Students five times. Barry is the author of numerous For Dummies books and writes frequently for several online publications, including JavaBoutique.com.
Introduction 1 Part I: Getting Started with Java 7 Chapter 1: All about Java 9 Chapter 2: All about Software 21 Chapter 3: Using the Basic Building Blocks 37 Part II: Writing Your Own Java Programs 59 Chapter 4: Making the Most of Variables and Their Values 61 Chapter 5: Controlling Program Flow with Decision-Making Statements 91 Chapter 6: Controlling Program Flow with Loops 121 Part III: Working with the Big Picture: Object-Oriented Programming 137 Chapter 7: Thinking in Terms of Classes and Objects 139 Chapter 8: Saving T ime and Money: Reusing Existing Code 165 Chapter 9: Constructing New Objects 193 Part IV: Savvy Java Techniques 215 Chapter 10: Putting Variables and Methods Where They Belong 217 Chapter 11: Using Arrays to Juggle Values 245 Chapter 12: Using Collections and Streams (When Arrays Aren t Good Enough) 271 Chapter 13: Looking Good When Things Take Unexpected Turns 299 Chapter 14: Sharing Names among the Parts of a Java Program 327 Chapter 15: Responding to Keystrokes and Mouse Clicks 349 Chapter 16: Writing Java Applets 367 Chapter 17: Using Java Database Connectivity 377 Part V: The Part of Tens 385 Chapter 18: Ten Ways to Avoid Mistakes 387 Chapter 19: Ten Websites for Java 393 Index 395
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- ID: 9781118407806
6th Revised edition
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