Java How To Program (early objects): Global Edition (10th edition)

Java How To Program (early objects): Global Edition (10th edition)

By: Paul Deitel (author), Harvey Deitel (author)Mixed Media

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Description

Intended for use in the Java programming course The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Java How to Program (Early Objects), Tenth Edition, teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach MyProgrammingLab for Java How to Program (Early Objects) is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. *Personalize Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. *Teach Programming with the Deitels' Signature Live Code Approach: Java language features are introduced with thousands of lines of code in hundreds of complete working programs. *Introduce Objects Early: Presenting objects and classes early gets students "thinking about objects" immediately and mastering these concepts more thoroughly. *Keep Your Course Current: This edition can be used with Java SE 7 or Java SE 8, and is up-to-date with the latest technologies and advancements. *Facilitate Learning with Outstanding Applied Pedagogy: Making a Difference exercise sets, projects, and hundreds of valuable programming tips help students apply concepts. *Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text.

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Contents

Print Book Chapters Chapter 1, Introduction to Computers, the Internet and Java Chapter 2, Introduction to Java Applications; Input/Output and Operators Chapter 3, Introduction to Classes, Objects, Methods and Strings Chapter 4, Control Statements: Part 1; Assignment, ++ and - Operators Chapter 5, Control Statements: Part 2; Logical Operators Chapter 6, Methods: A Deeper Look Chapter 7, Arrays and ArrayLists Chapter 8, Classes and Objects: A Deeper Look Chapter 9, Object-Oriented Programming: Inheritance Chapter 10, Object-Oriented Programming: Polymorphism and Interfaces Chapter 11, Exception Handling: A Deeper Look Chapter 12, GUI Components: Part 1 Chapter 13, Graphics and Java 2D Chapter 14, Strings, Characters and Regular Expressions Chapter 15, Files, Streams and Object Serialization Chapter 16, Generic Collections Chapter 17, Java SE 8 Lambdas and Streams Chapter 18, Recursion Chapter 19, Searching, Sorting and Big O Chapter 20, Generic Classes and Methods Chapter 21, Custom Generic Data Structures Chapter 22, GUI Components: Part 2 Chapter 23, Concurrency Chapter 24, Accessing Databases with JDBC Chapter 25, JavaFX GUI: Part 1 Online Chapters Chapter 26, JavaFX GUI: Part 2 (PSR-Per Software Release) Chapter 27, JavaFX Graphics and Multimedia (PSR-Per Software Release) Chapter 28, Networking Chapter 29, Java Persistence Architecture (JPA) Chapter 30, JavaServer(TM) Faces Web Apps: Part 1 Chapter 31, JavaServer(TM) Faces Web Apps: Part 2 Chapter 32, REST-Based Web Services Chapter 33, ATM Case Study, Part 1: Object-Oriented Design with the UML Chapter 34, ATM Case Study, Part 2: Implementing an Object-Oriented Design Print Book Appendices Appendix A, Operator Precedence Chart Appendix B, ASCII Character Set Appendix C, Keywords and Reserved Words Appendix D, Primitive Types Appendix E, Using the Debugger Online Appendices Appendix F, Using the Java API Documentation Appendix G, Creating Documentation with javadoc Appendix H, Unicode Appendix I, Formatted Output Appendix J, Number Systems Appendix K, Bit Manipulation Appendix L, Labeled break and continue Statements Appendix M, UML 2: Additional Diagram Types Appendix N, Design Patterns

Product Details

  • publication date: 03/10/2014
  • ISBN13: 9781292018195
  • Format: Mixed Media
  • Number Of Pages: 1240
  • ID: 9781292018195
  • weight: 1515
  • ISBN10: 1292018194
  • edition: 10th edition

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