The youthful private-eye-in-training returns. This time he's off to
the French countryside, eager to solve his first real case. Unfortunately,
he's more Clouseau than Spade.
Jerome gets his first true case when
he receives an emergency summons from the Baron de Verville, who claims his life
is in danger. When Jerome arrives at the Baron's villa, however, his
client is nowhere to be found, and the young detective is told to return home.
As if that weren't suspicious enough, his doubts grow when he meets the
villa's other occupants, which include the Baron's two adult
children, who don't seem the least concerned about their father's
disappearance. The gothic architecture, secret passages, hidden closets, and
suspicious characters are the perfect ingredients for murder. It's like
something out of a board game, and Jerome K. Jerome Bloche is right in the
middle of it.
Presented for the first time in English.
Alain Dodier was born in Dunkirk, France, in 1955 and has no memory of a time without comics. He drew for comics fanzines in the early 1970s and sold his first professional work in 1977. His friendship with Pierre Makyo led to two series: the humorous Gully and, in 1982, the more realistic J r me K. J r me Bloche. Alain has drawn more than two dozen Jerome stories and, after the first few stories, began writing them, too. His work on J r me K. J r me Bloche has earned him two awards at the Angoul me International Comics Festival, one for Best Series and one for Best Youth Series.