You like gaming, and you like your Raspberry Pi, so now what? Learn to program games on the Pi! With Learn Raspberry Pi Game Programming, you will learn how to make games using Python and Pygame, a set of Python game modules. And you'll learn how to do all of this on a $35 computer. Even if you've never programmed before, or you have yet to turn on your Raspberry Pi, this book will get you set up both with your Pi and with IDLE, your Python development environment. Next you'll learn Python and Pygame programming basics, and you'll test your code with mini-projects. Finally, you'll put all the pieces together while building a puzzle game that showcases all you've learned, plus you'll get a bonus lesson on the best practices of game programming and how to get users more involved. If you have a Raspberry Pi and you want to really get some useful fun out of it and learn Python in the bargain, then Learn Raspberry Pi Game Programming is just the book for you.
1. Getting Started with Python on the Pi Gaming on the world's most inexpensive computer Why Python? Pygame: Your new best friend Setting things up IDLE: Not what it sounds like Hello, Universe 2. Python Programming Essentials Comments Printing lines and the importance of indentation Reserved keywords Working with strings and numbers Python arithmetic Conditional statements Control structures Command line arguments 3. Deeper into Python Functions Modules Classes and Objects Importing File I/O Exceptions Accessing databases Putting it all together: mini-project 4. It's All in the Pygame Init and Quit Colors Cursors Vectors Working with text Fonts and Free Type Vectors Putting it all together: mini-project 5. Getting Your Game to Respond Surface and SurfArray Event handling Keyboard events Mouse events User input Overlay Putting it all together: mini-project 6. A Game with a View Configuring display surface Drawing PixelArray Blit Image manipulation Putting it all together: mini-project 7. Let's Hear It Mixers Movie Scrap Transform Putting it all together: mini-project 8. Sprites and Crashes and Time, Oh My Sprites Collision detection Time 2D and 3D Extending your own classes Putting it all together: mini-project 9. Game On! Introduction to the Game Laying down the law: Game rules Building the game: Using what you've learned 10. Game Over Best practices of game programming Getting users involved Expanding your horizons: Other types of games Be a better gamer Next steps
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