Learning in the Synergy of Multiple Disciplines: 4th European Conference on Technology Enhanced Learning, EC-TEL 2009 Nice, France, September 29-Octob
By: Ulrike Cress (volume_editor), Vania Dimitrova (volume_editor), Marcus Specht (volume_editor)Paperback
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This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.
Keynotes.- Making Sense of Sensemaking in the Digital World.- Towards an Interdisciplinary Design Science of Learning.- Use and Acquisition of Externalized Knowledge.- Adaptation and Personalisation.- LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring.- The Conceptual and Architectural Design of a System Supporting Exploratory Learning of Mathematics Generalisation.- Experience Structuring Factors Affecting Learning in Family Visits to Museums.- Personalisation of Learning in Virtual Learning Environments.- A New Framework for Dynamic Adaptations and Actions.- Getting to Know Your User - Unobtrusive User Model Maintenance within Work-Integrated Learning Environments.- Adaptive Navigation Support for Parameterized Questions in Object-Oriented Programming.- Automated Educational Course Metadata Generation Based on Semantics Discovery.- Searching for "People Like Me" in a Lifelong Learning System.- Interoperability, Semantic Web, Web 2.0.- Metadata in Architecture Education - First Evaluation Results of the MACE System.- Phantom Tasks and Invisible Rubric: The Challenges of Remixing Learning Objects in the Wild.- Can Educators Develop Ontologies Using Ontology Extraction Tools: An End-User Study.- Sharing Distributed Resources in LearnWeb2.0.- SWeMoF: A Semantic Framework to Discover Patterns in Learning Networks.- Data Mining and Social Networks.- Social Network Analysis of 45,000 Schools: A Case Study of Technology Enhanced Learning in Europe.- Analysis of Weblog-Based Facilitation of a Fully Online Cross-Cultural Collaborative Learning Course.- Sharing Corpora and Tools to Improve Interaction Analysis.- Collaboration and Social Knowledge Construction.- Distributed Awareness for Class Orchestration.- Remote Hands-On Experience: Distributed Collaboration with Augmented Reality.- A Comparison of Paper-Based and Online Annotations in the Workplace.- Learning by Foraging: The Impact of Social Tags on Knowledge Acquisition.- Assessing Collaboration Quality in Synchronous CSCL Problem-Solving Activities: Adaptation and Empirical Evaluation of a Rating Scheme.- Learning Communities and Communities of Practice.- Facilitate On-Line Teacher Know-How Transfer Using Knowledge Capitalization and Case Based Reasoning.- Edushare, a Step beyond Learning Platforms.- Design in Use of Services and Scenarios to Support Learning in Communities of Practice.- Creating an Innovative Palette of Services for Communities of Practice with Participatory Design.- Learning Contexts.- NetLearn: Social Network Analysis and Visualizations for Learning.- Bridging Formal and Informal Learning - A Case Study on Students' Perceptions of the Use of Social Networking Tools.- How to Get Proper Profiles? A Psychological Perspective on Social Networking Sites.- Collaborative Learning in Virtual Classroom Scenarios.- Review of Learning in Online Networks and Communities.- Self-profiling of Competences for the Digital Media Industry: An Exploratory Study.- PPdesigner: An Editor for Pedagogical Procedures.- Ontology Enrichment with Social Tags for eLearning.- Problem and Project-Based Learning, Inquiry Learning.- How Much Assistance Is Helpful to Students in Discovery Learning?.- A Fruitful Meeting of a Pedagogical Method and a Collaborative Platform.- A Model of Retrospective Reflection in Project Based Learning Utilizing Historical Data in Collaborative Tools.- Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World.- Project-Based Collaborative Learning Environment with Context-Aware Educational Services.- Learning Design.- Constructing and Evaluating a Description Template for Teaching Methods.- Model and Tool to Clarify Intentions and Strategies in Learning Scenarios Design.- Users in the Driver's Seat: A New Approach to Classifying Teaching Methods in a University Repository.- Motivation, Engagement, Learning Games.- Generating Educational Interactive Stories in Computer Role-Playing Games.- CAMera for PLE.- Implementation and Evaluation of a Tool for Setting Goals in Self-regulated Learning with Web Resources.- The Impact of Prompting in Technology-Enhanced Learning as Moderated by Students' Motivation and Metacognitive Skills.- Creating a Natural Environment for Synergy of Disciplines.- Human Factors and Evaluation.- Informing the Design of Intelligent Support for ELE by Communication Capacity Tapering.- Automatic Analysis Assistant for Studies of Computer-Supported Human Interactions.- Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness.- Guiding Learners in Learning Management Systems through Recommendations.- Supervising Distant Simulation-Based Practical Work: Environment and Experimentation.- Posters.- Designing Failure to Encourage Success: Productive Failure in a Multi-user Virtual Environment to Solve Complex Problems.- Revisions of the Split-Attention Effect.- Grid Service-Based Benchmarking Tool for Computer Architecture Courses.- Supporting Virtual Reality in an Adaptive Web-Based Learning Environment.- A Model to Manage Learner's Motivation: A Use-Case for an Academic Schooling Intelligent Assistant.- Supporting the Learning Dimension of Knowledge Work.- User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.- Great Is the Enemy of Good: Is Perfecting Specific Courses Harmful to Global Curricula Performances?.- Evolution of Professional Ethics Courses from Web Supported Learning towards E-Learning 2.0.- Towards an Ontology for Supporting Communities of Practice of E-Learning "CoPEs": A Conceptual Model.- Using Collaborative Techniques in Virtual Learning Communities.- Capturing Individual and Institutional Change: Exploring Horizontal versus Vertical Transitions in Technology-Rich Environments.- A Platform Based on Semantic Web and Web2.0 as Organizational Learning Support.- Erroneous Examples: A Preliminary Investigation into Learning Benefits.- Towards a Theory of Socio-technical Interactions.- Knowledge Maturing in the Semantic MediaWiki: A Design Study in Career Guidance.- Internet Self-efficacy and Behavior in Integrating the Internet into Instruction: A Study of Vocational High School Teachers in Taiwan.- Computer-Supported WebQuests.- A 3D History Class: A New Perspective for the Use of Computer Based Technology in History Classes.- Language-Driven, Technology-Enhanced Instructional Systems Design.- The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach.- How to Support the Specification of Observation Needs by Instructional Designers: A Learning-Scenario-Centered Approach.- Using Third Party Services to Adapt Learning Material: A Case Study with Google Forms.- Virtual Worlds for Organization Learning and Communities of Practice.- A Methodology and Framework for the Semi-automatic Assembly of Learning Objects.- Search and Composition of Learning Objects in a Visual Environment.- A Framework to Author Educational Interactions for Geographical Web Applications.- Temporal Online Interactions Using Social Network Analysis.- Context-Aware Combination of Adapted User Profiles for Interchange of Knowledge between Peers.- ReMashed - Recommendations for Mash-Up Personal Learning Environments.- Hanse 1380 - A Learning Game for the German Maritime Museum.- A Linguistic Intelligent System for Technology Enhanced Learning in Vocational Training - The ILLU Project.- e3-Portfolio - Supporting and Assessing Project-Based Learning in Higher Education via E-Portfolios.
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