Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics 2nd edition

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics 2nd edition

By: Daniel Shiffman (author)Paperback

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.


Lesson 1: The Beginning Chapter 1: Pixels Chapter 2: Processing Chapter 3: Interaction Lesson 2: Everything You Need to Know Chapter 4: Variables Chapter 5: Conditionals Chapter 6: Loops Lesson 3: Organization Chapter 7: Functions Chapter 8: Objects Lesson 4: More of the Same Chapter 9: Arrays Lesson 5: Putting It All Together Chapter 10: Algorithms Chapter 11: Debugging Chapter 12: Libraries Lesson 6: The World Revolves Around You Chapter 13: Mathematics Chapter 14: Translation and Rotation (in 3D!) Lesson 7: Pixels Under Microscope Chapter 15: Images Chapter 16: Video Lesson 8: The Outside World Chapter 17: Text Chapter 18: Data Input Chapter 19: Data Streams Lesson 9: Making Noise Chapter 20: Sound Chapter 21: Exporting Lesson 10: Beyond Processing Chapter 22: Advanced Object-Oriented Programming Chapter 23: Java Appendix: Common Errors Index www.learningprocessing.com

Product Details

  • ISBN13: 9780123944436
  • Format: Paperback
  • Number Of Pages: 564
  • ID: 9780123944436
  • weight: 1130
  • ISBN10: 0123944430
  • edition: 2nd edition

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