Learning Processing: A Beginner's Guide... | WHSmith Books
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics 2nd edition

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics 2nd edition

By: Daniel Shiffman (author)Paperback

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.


Lesson 1: The BeginningChapter 1: PixelsChapter 2: ProcessingChapter 3: InteractionLesson 2: Everything You Need to KnowChapter 4: VariablesChapter 5: ConditionalsChapter 6: LoopsLesson 3: OrganizationChapter 7: FunctionsChapter 8: ObjectsLesson 4: More of the SameChapter 9: ArraysLesson 5: Putting It All TogetherChapter 10: AlgorithmsChapter 11: DebuggingChapter 12: LibrariesLesson 6: The World Revolves Around YouChapter 13: MathematicsChapter 14: Translation and Rotation (in 3D!)Lesson 7: Pixels Under MicroscopeChapter 15: ImagesChapter 16: VideoLesson 8: The Outside WorldChapter 17: TextChapter 18: Data InputChapter 19: Data StreamsLesson 9: Making NoiseChapter 20: SoundChapter 21: ExportingLesson 10: Beyond ProcessingChapter 22: Advanced Object-Oriented ProgrammingChapter 23: JavaAppendix: Common ErrorsIndexwww.learningprocessing.com

Product Details

  • ISBN13: 9780123944436
  • Format: Paperback
  • Number Of Pages: 564
  • ID: 9780123944436
  • weight: 1130
  • ISBN10: 0123944430
  • edition: 2nd edition

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