A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
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- ID: 9780838910092
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