The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools - both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D(R) software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D(R), importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.
HORST SONDERMANN is an architect and professor at the HfT Stuttgart School of Architecture. He studied Architecture at the Berlin University of Technology and has taught visual geometry and architectural rendering since 1994. He has specialized on the interplay between CAAD, digital image processing and 3D visualization for many years. He lives and works in Berlin and Stuttgart.
Introduction.- Cinema 4D * Overview and Navigation.- Handling Polygon Bodies.- CAAD-Importing and Model Setup.- Light Sources in Cinema 4D.- Shadows in Cinema 4 D.- Space and Central Lighting.- Sun and Diffuse Light I * Interior Spaces.- Rooms and Indirect Lighting.- Rooms and Artificial Lighting * Fluorescent Tubes.- Rooms and Visible Light.- Room and Objects I * Gallery.- Sun and Diffuse Light II * Interior of the Tomba Mambretti by Guiseppe Terragni.- Sun and Diffuse Light III * Exterior of the Tomba Mambretti by Guiseppe Terragni.- Rooms and Objects II * Spiral Staircase.- Texture and Object * Brick Wall.- Multipass Rendering in Cinema 4D * Compositing in Photoshop.- Software, Tutorial Files.- Index