How do performers and artists use media technologies to create live events? How have developments in audio-visual technology changed the relationship between the spectator and the performer? How can performance respond to the technology-saturated consciousness of contemporary culture? What are the key concepts and terms needed to understand multimedia performance?
Multimedia Performance provides a comprehensive overview of the development, theory and definitive characteristics of this rapidly developing and popular area of practice. Drawing on case studies from across a wide range of contemporary performance, the book introduces key artists, companies and debates. Klich and Scheer describe new and emergent forms including video performance, digital theatre, interactive dramaturgies and immersive environments, presenting an up-to-date analysis of the evolving relationship between technology and aesthetics in contemporary performance culture.
Exploring the different ways in which technology can activate new aesthetic potentials and audience experiences, Multimedia Performance demonstrates the vital role of multimedia technologies in contemporary theatre practice. Supported by illustrations, media theory and textboxes, this is important reading for anyone interested in questions of the live and the mediated aspects of performance, and essential reading for students of theatre and performance.
EDWARD SCHEER is Associate Professor of Theatre Studies at the University of New South Wales, Australia. His publications include Antonin Artaud: A Critical Reader and The Infinity Machine. He is the current President of Performance Studies International (2010-2011). ROSEMARY KLICH is Lecturer in Drama and Theatre Studies at the University of Kent, UK.
List of Illustrations.- Introduction: From Slide-Shows to Powerpoint.- Defining Medium? .- The Evolution of Multimedia Performance.- The Theatre of Images Revisited.- Liveness and Re-Mediation.- Framing Media Theory for Performance Studies.- Dance + Virtual = Multimedia Performance.- Immersion.- Forms of Interactivity in Performative Spaces.- Digital Aesthetics and Embodied Perception: Towards a Posthuman Performance.- Conclusion: Posthuman Corporealities and Augmented Spaces.- Bibliography.- Index.