Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.
With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
Peter Parr, Reader in Animation (Rtd) and MA Supervisor for The Arts University at Bournemouth (AUB), UK.
Introduction Part One: Drawing and Sketching Techniques 1. Using Simple Shapes 2. Put it in Perspective 3. Drawing Figures and Animals 4. Drawing the `scapes: land, town and sea 5. Capturing Movement Part Two: Design and Development 6. Developing Ideas 7. Character Development 8. Layout and Background Design Glossary Bibliography Index