There is a need in the higher education arena for a book that responds to the need for using technology in a classroom of tech-savvy students. This book is filled with illustrative examples of questions and teaching activities that use classroom response systems from a variety of disciplines (with a discipline index). The book also incorporates results from research on the effectiveness of the technology for teaching. Written for instructional designers and re-designers as well as faculty across disciplines.
A must-read for anyone interested in interactive teaching and the use of clickers. This book draws on the experiences of countless instructors across a wide range of disciplines to provide both novice and experienced teachers with practical advice on how to make classes more fun and more effective. --Eric Mazur, Balkanski Professor of Physics and Applied Physics, Harvard University, and author, Peer Instruction: A User s Manual
Those who come to this book needing practical advice on using clickers in the classroom will be richly rewarded: with case studies, a refreshing historical perspective, and much pedagogical ingenuity. Those who seek a deep, thoughtful examination of strategies for active learning will find that here as well in abundance. Dr. Bruff achieves a marvelous synthesis of the pragmatic and the philosophical that will be useful far beyond the life span of any single technology. --Gardner Campbell, Director, Academy for Teaching and Learning, and Associate Professor of Literature, Media, and Learning, Honors College, Baylor University
The author Derek Bruff is an assistant director at the Vanderbilt University Center for Teaching and a senior lecturer in the Vanderbilt Department of Mathematics. Formerly he was a faculty preceptor in the Harvard University Department of Mathematics, teaching several courses and coordinating multisection calculus courses.
Preface. The Author. 1. Engaging Students with Clickers. Generating Classwide Discussions. Generating Small-Group Discussions. Creating Times for Telling. Structuring Class Time. Making Class More Fun. 2. Assessing Students with Clickers. Uncovering Student Learning. Evaluating Student Learning. 3. A Taxonomy of Clicker Questions. Content Questions. Process Questions. 4. Teaching Choices. Use of Class Time. Writing Questions. Student Response, Participation, and Grading. Classroom Choices. Small Classes. 5. Technical and Logistical Choices. Technical Challenges. Vendor Selection and Adoption. Supporting and Promoting the Use of Clickers. Low-Tech Options. High-Tech Options. 6. Why Use Clickers? Increased Student Participation. Increased Student Engagement. Frequent Feedback on Student Learning. Final Suggestions. References. Index.