Teaching with the Tools Kids Really Use: Learning With Web and Mobile Technologies

Teaching with the Tools Kids Really Use: Learning With Web and Mobile Technologies

By: Dr. Susan Brooks-Young (author)Paperback

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Description

Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support. Emphasizing digital citizenship-the ethical use of technology-this invaluable resource identifies: specific Web 2.0 tools for supporting collaboration and communication in primary and secondary settings; strategies for practical applications; a decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use; and, recommended books, Web sites, and online reports and articles for reference. "Teaching With the Tools Kids Really Use" gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms.

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About Author

Susan Brooks-Young has been involved in the field of instructional technology since 1979. She was one of the original technology users in the district where she taught and has continued to explore ways in which technology can be used to facilitate student learning. She has worked as computer mentor, technology trainer, and technology curriculum specialist. Prior to establishing her own consulting firm, Susan was a teacher, site administrator, and technology specialist in a county office of education in a career that spanned more than 23 years. Since 1986, she has published articles and software reviews in a variety of education journals. She is also author of a number of books which focus on effective use of technology in schools. Susan works with educators internationally, focusing on practical technology-based strategies for personal productivity and effective technology implementation in classrooms. Two current areas of particular interest for Susan are mobile technology and BYOT programs.

Contents

Acknowledgments About the Author Introduction 1. 21st-Century Skills What Are 21st Century Skills? Common Objections to Teaching 21st Century Skills Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References Part I. Mobile Technologies 2. Cell Phones The Scoop on Cell Phones Common Objections to Cell Phone Use on Campus Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References 3. MP3 Players MP3 Player Basics Common Objections to Use of MP3 Players on Campus Changing Points of View Strategies for Classroom Use Practical Suggestions-Using Existing Files Practical Suggestions-Podcasting Basics Discussion Points References 4. Netbooks Netbooks 101 Common Objections to Use of Netbooks on Campus Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References Part II. Web 2.0 Tools 5. Social Networking Introduction to Social Networks Common Objections to Use of Social Network Services on Campus Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References 6. Virtual Worlds Virtual World Basics Common Objections to Use of Virtual Worlds on Campus Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References 7. Creating Content-Writing Writing Online Common Objections to Classroom Use of Online Writing Tools Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References 8. Creating Content-Images Online Photos and Video Common Objections to Classroom Use of Online Photo and Video Sites Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References 9. Gaming The Basics About Games and Gaming Common Objections to Classroom Use of Online and Video Games Changing Points of View Strategies for Classroom Use Practical Suggestions Discussion Points References 10. Digital Citizenship Ethical Use of Technology Discussion Points References 11. Decision Making and Implementation Model Who's Calling the Shots? Thinking Ahead Decision Making Model Glossary Web Sites by Topic Index

Product Details

  • publication date: 03/04/2010
  • ISBN13: 9781412972758
  • Format: Paperback
  • Number Of Pages: 152
  • ID: 9781412972758
  • weight: 322
  • ISBN10: 1412972752

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  • Saver Delivery: Yes
  • 1st Class Delivery: Yes
  • Courier Delivery: Yes
  • Store Delivery: Yes

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