"Television Technology Demystified" is written for non-technical television production professionals. Journalists, program producers, camera persons, editors, and other television professionals need to know how equipment works, which performance levels are achievable, how to evaluate the technical quality of picture and sound, and other aspects of production; this book presents these and other essential concepts in a simple and non-mathematical way. Aleksandar-Louis Todorovic, a highly respected and well-known figure in the broadcasting community, has succeeded in making complex technology understandable.
1. Introduction 2. History of the development of television technology *Discovery of photoelectric effects *First theoretical projects *Scanning *John Logie Baird *Beginning of the first regular television transmittals 3. Light and the human eye *Character of light *Measurement of light *Primaries *Colour triangle *Additive and subtractive mixing 4. Generating a television picture *Optoelectrical conversion *Scanning *Interlace vs. Progressive scanning *Video signal parameters 5. Colour television *Generation of colour images *Displays *Transmission 6. Colour video signals *Primaries *Components *Composite signals 7. Analogue colour television standards *NTSC *PAL *SECAM 8. Digital television *What is the meaning of "digital"? *Analogue to digital conversion *Why a digital signal? *The international standardisation process 9. Digital compression as the key to success *Why the compression? *Basic approaches to compression *Video compression methods *Audio compression methods *Compression standards and levels *EBU/SMPTE task force *Essence, metadata, wrapper *File interchange formats 10. Television cameras *Basic operation principles *Optical block *Sensors *Processing *Camera quality assessment 11. Video tape recording *Development and early formats *Basic processes (rotary heads, modulation, signal processing) *Component formats *Digital formats *Video tapes *Tapeless recording 12. Video tape editing *Basic technical constraints *Linear electronic editing *Non linear editing 13. Server based operations *Newsroom operations *Media asset management and archives 14. Computer graphics *Character generators *Graphic stations *Virtual sets 15. Audio systems *Sound and audio signals *Microphones; Mixers *Other audio sources *Special effects 16. Television studios and OB vans 17. HDTV