The Mobile Academy

The Mobile Academy

By: Clark N. Quinn (author)Paperback

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Description

A fundamental revolution in higher education is being sparked by the ubiquity of mobile devices used by students, faculty, and administrators. The opportunity is ripe for institutions, instructors, and instructional designers to take advantage of mobile technology to enhance the learning experience. To do this, we need to understand the power on tap, examine fundamental principles, review illustrative examples, and ultimately think through ways to improve the learner experience. The Mobile Academy contains theoretical and practical guidance on the ways mobile devices can be used most effectively in higher education. It is a guide for systematically integrating mobile devices into courses and other academic and student support services in order to facilitate learning outcomes and student success. The book covers a wealth of topics, including the use of text messages, mobile web, e-books, and mobile apps, as applied to: *Administration: How mobile devices can be used to enhance enrollment, registration, alert messaging, surveys, and more *Classroom Content: Suggestions for using mobile devices audio, video, documents, and other content *Assessment: Guidance for applying mobile technology to portfolios, quizzes, simulations, and more *Communication: Guidance on the various mobile communication options and social networks used for student-teacher interactions and social activities that foster learning *The Future: Covers the next wave of mobile learning including virtual field trips, augmented reality, alternate reality games, and more.

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About Author

Clark N. Quinn is a recognized leader in learning technology strategy and the executive director of Quinnovation, an independent consultancy focusing on organizational learning strategy and the design of learning technology solutions. He is the author of numerous books including Designing mLearning: Tapping into the Mobile Revolution for Organizational Performance and Engaging Learning: Designing e-Learning Simulation Games, both from Pfeiffer.

Contents

List of Figures vii Preface ix Acknowledgments xi About the Author xiii 1 TheMobile Revolution 1 Context 1 Related Experiences 3 Why Higher Education Needs to Pay Attention 4 The Rest of This Book 5 Practice 6 2 Foundations: Mobile 7 Devices 7 Of Platforms and Processing Power 17 Four C S and Thinking Differently 17 Definition 21 Summary 22 Practice 22 3 Foundations: Learning 23 Making Learning Work 26 Beyond the Basics 33 Summary 37 Practice 37 4 Administration To Go 39 Principles 41 Delivery 44 Summary 46 Practice 47 Task Checklist 47 5 Content Is King 49 Media 49 Media Specifics 56 Accessing 58 Summary 61 Practice 61 Content Form 61 6 Practice: Interactivity and Assessment 63 Design 63 Interactions 67 Meta-learning 73 Summary 74 Practice 74 Category Checklist 75 7 Going Social 77 Learning Interactions 78 Social Media 81 Meta-learning 83 Summary 84 Practice 85 Channel Checklist 85 8 Going Beyond 87 Augmented Reality 87 Alternate Reality 89 Adaptive Delivery 91 Moving Forward 93 Practice 94 9 Getting Going: Organizational Issues 95 Design 95 Development 96 Implementation 98 Policies 100 You Gotta Be in It to Get It 102 Practice 104 Bibliography 105 Index 111

Product Details

  • publication date: 18/11/2011
  • ISBN13: 9781118072653
  • Format: Paperback
  • Number Of Pages: 144
  • ID: 9781118072653
  • weight: 232
  • ISBN10: 1118072650

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