The "Semiconductor IP Handbook" is the first book to address the commercial and technical pitfalls that surround IP development and use. This book includes real-life examples and covers licensing agreements to coding standards and business models. The author shows how to avoid many common problems that have affected projects in the past.
Introduction. -Rights. - An overview of rights; focus on Copyright and Patents. -I Developing IP. -Why IP fails. -Designing for Reuse. -IP verification. -Managing IP developments. -II Buying third-party IP. -Buy, Borrow or Build. -Caveat Emptor. -The Procurement Process. -An IP licence walkthrough. -III Selling your own IP. -IP business models. -Protecting your product. -Licence agreements revisited. -Marketing and selling IP. -Appendices. -A : Sample agreements. -B : A sample procurement checklist. -C : Example style guides.