Video Game Law is aimed at game developers and industry professionals who want to better
understand the industry or are in need of expert legal guidance. Given the rise in international
competition, the increasing complexity of video game features, and the explosive growth of the
industry in general, game developers can quickly find themselves in serious trouble, becoming
vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid-
eo game company has the financial resources to retain in-house counsel - Video Game
Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry.
S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected
video game attorneys in the country, break down the laws and legal concepts that every game
developer and industry professional needs to know to better protect their game and grow their company.
S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has been featured in a variety of publications, including Fortune, Forbes, Mashable, and Gamasutra. BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment Software Rating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior to joining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parent company of Rockstar Games and 2K. Brian has also taught a course on intellectual property law and the video game industry and spoken on those topics at a variety of events. SEAN F. KANE has been practicing video game law for 15 years and Variety magazine named him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairs the Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video Game Bar Association and is a sought after author, speaker and industry commentator.
Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations-Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.