Women in Game Development: Breaking the Glass Level-Cap

Women in Game Development: Breaking the Glass Level-Cap

By: Jennifer Brandes Hepler (editor)Paperback

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Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games.

About Author

Jennifer Brandes Hepler has been in the games industry for 18 years, starting as a writer for tabletop games before joining Bioware as a senior writer on the Dragon Age series and Star Wars: The Old Republic. After two years as the lead writer on Disruptor Beam's Game of Thrones Ascent, Jennifer is now working on serious games for Kognito Interactive, using game dialogue to teach empathy and communication skills. Jennifer has spoken on gender and game writing at GDC, Games For Change, Geek Girl Con, and EA University.


Chapter 1 Introduction Chapter 2 Brenda Romero Chapter 3 Rebecca Ann Heineman Chapter 4 From the Beginning Chapter 5 Judy Tyrer Chapter 6 Brianna Wu Chapter 7 Karisma Williams Chapter 8 It Starts in the Classroom: Women and Computer Science Chapter 9 Jane Ng Chapter 10 Kimberly Unger Chapter 11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists Chapter 12 Laralyn McWilliams Chapter 13 Elizabeth LaPensee Chapter 14 Elizabeth Sampat Chapter 15 Erin Hoffman-John Chapter 16 Don't Girls Hate Combat?: Variety in Game Design Chapter 17 Jennifer Brandes Hepler Chapter 18 Sheri Graner Ray Chapter 19 Write What You Know: How Female Writers Expand a Game's Audience Chapter 20 Megan Gaiser Chapter 21 Kari Toyama Chapter 22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway? Chapter 23 Katie Postma Chapter 24 Donna Prior Chapter 25 "Just a CM...": Why Community Management Is Judged So Harshly Chapter 26 Sheri Rubin Chapter 27 The "Average Player": How Game Testing Departments Can Bias Their Results Chapter 28 Leigh Alexander Chapter 29 Mattie Brice Chapter 30 Anita Sarkeesian and Laura Hudson Chapter 31 Conclusion

Product Details

  • ISBN13: 9781138947924
  • Format: Paperback
  • Number Of Pages: 224
  • ID: 9781138947924
  • weight: 340
  • ISBN10: 113894792X

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